Spider, Giant TarantulaA massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.Giant Tarantula CR 8Source Bestiary 2 pg. 256 XP 4,800 N Gargantuan vermin Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4DefenseAC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 115 (10d8+70) Fort +14, Ref +4, Will +3 Defensive Abilities barbed hairs; Immune mind-affecting effectsOffenseSpeed 30 ft., climb 30 ft. Melee bite +15 (3d6+18 plus poison) Ranged barbed hairs +4 touch (nausea) Space 20 ft., Reach 20 ft.StatisticsStr 35, Dex 13, Con 24, Int —, Wis 10, Cha 2 Base Atk +7; CMB +23; CMD 34 (46 vs. trip) Skills Climb +28, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 in webs)EcologyEnvironment any forests Organization solitary, pair, or colony (3–8) Treasure incidentalSpecial AbilitiesBarbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.
Poison (Ex) Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.DescriptionNo description provided.Creatures in "Spider" Category
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