Crab, Giant CrabThis lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.Giant Crab CR 2Source Pathfinder RPG Bestiary pg. 50 XP 600 N Medium vermin (aquatic) Init +1; Senses darkvision 60 ft.; Perception +4DefenseAC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) hp 19 (3d8+6) Fort +5, Ref +2, Will +1 Immune mind-affecting effectsOffenseSpeed 30 ft., swim 20 ft. Melee 2 claws +4 (1d4+2 plus grab) Special Attacks constrict (1d4+2)StatisticsStr 15, Dex 13, Con 14, Int —, Wis 10, Cha 2 Base Atk +2; CMB +4 (+8 grapple); CMD 15 (27 vs. trip) Skills Perception +4, Swim +10; Racial Modifiers +4 Perception SQ water dependencyEcologyEnvironment any aquatic Organization solitary or cast (2–12) Treasure noneSpecial AbilitiesWater Dependency (Ex) Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.DescriptionGiant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab’s hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet.
Other species of giant crab exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of different species of giant crab. The following table lists the most common variants.
Species | CR | Size | HD | King crab | 1/4 | Tiny | 1d8 | Coconut crab | 1/2 | Small | 1d8 | Rock crab | 4 | Large | 5d8 | Shark-eating crab | 7 | Huge | 8d8 | Great reef crab | 10 | Gargantuan | 11d8 | Shipwrecker crab | 13 | Colossal | 14d8 |
Creatures in "Crab" Category
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