Giant BelostomatidSix powerful legs, each ending in a hooked claw, jut from the
shield-like body of this horse-sized insect.Giant Belostomatid CR 3Source Bestiary 6 pg. 14 XP 800 N Large vermin (aquatic) Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0DefenseAC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size) hp 30 (4d8+12) Fort +7, Ref +2, Will +1 Immune mind-affecting effectsOffenseSpeed 20 ft., fly 20 ft. (poor), swim 40 ft. Melee bite +4 (1d6+2 plus digestive enzyme), 2 claws +4
(1d4+2 plus grab) Space 10 ft., Reach 10 ft.StatisticsStr 15, Dex 13, Con 16, Int —, Wis 11, Cha 2 Base Atk +3; CMB +6 (+10 grapple); CMD 17 (25 vs. trip) Skills Fly –5, Stealth –3 (+5 in water), Swim +10; Racial
Modifiers +8 Stealth in water SQ hold breathEcologyEnvironment temperate lakes, rivers, or swamps Organization solitary Treasure incidentalSpecial AbilitiesDigestive Enzyme (Ex) A giant belostomatid injects a corrosive enzyme that paralyzes its prey. A creature bitten by this insect must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds. Each round, the creature can attempt a new save; on a failure it is still paralyzed and takes 1d2 points of Constitution damage. The save DC is Constitution-based.DescriptionThe giant belostomatid is an ambush predator that lurks in shallow water and hides amid floating snags and debris. Smaller versions of these insects are known colloquially as “toebiters,” yet this version of the creature is the size of a horse and can sever the leg of a human in one bite.
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