Giant Ant Spore ZombieThe top of this large, black ant’s head is cracked open, and a
pulsing, brown growth twists up out of the gap.Giant Ant Spore Zombie CR 3Source Bestiary 6 pg. 287 XP 800 CE Medium undead (augmented vermin) Init +4; Senses darkvision 60 ft., scent; Perception +12DefenseAC 17, touch 10, flat-footed 17 (+7 natural) hp 34 (4d8+16) Fort +4, Ref +3, Will +5 Immune undead traitsOffenseSpeed 50 ft., climb 20 ft. Melee bite +7 (1d6+4 plus grab), sting +7 (1d4+4 plus poison) Special Attacks spore burst (DC 15)StatisticsStr 18, Dex 10, Con —, Int 10, Wis 13, Cha 17 Base Atk +3; CMB +7 (+11 grapple); CMD 18 (26 vs. trip) Feats Improved Initiative, Lightning Reflexes, Toughness Skills Climb +19, Perception +12, Stealth +7, Survival +9;
Racial Modifiers +4 Perception, +4 Survival Languages Abyssal (can’t speak)EcologyEnvironment any Organization solitary or bloom (2–12) Treasure noneSpecial AbilitiesPoison (Ex) Sting—injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.DescriptionThere are certain evil fungal creatures (such as fungus queens [see page 130], but also rare fungal growths or extraplanar blights upon the wild) that can infest vermin with spores that have been infused with sinister power and negative energy. These foul spores grow quickly in the body of a dead vermin, eventually bursting from its head to form disturbing, antler-like growths. At the same time, the spores animate the vermin as an intelligent undead creature.
These are then known as spore zombies.
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