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Seahorse, Giant Seahorse

This sea creature resembles a cross between fish and horse; it has small fins on its flanks and a gracefully curled tail.

Giant Seahorse CR 3

Source Bestiary 4 pg. 234
XP 800
N Large animal (aquatic)
Init +2; Senses low-light vision; Perception +11


AC 15, touch 11, flat-footed 13 (+4 armor, +2 Dex, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Defensive Abilities anchor


Speed swim 30 ft.
Melee slam +7 (1d6+7)
Space 10 ft., Reach 5 ft.


Str 20, Dex 14, Con 17, Int 1, Wis 12, Cha 7
Base Atk +3; CMB +9; CMD 21
Feats Endurance, Skill Focus (Perception)
Skills Perception +11, Swim +13


Environment any oceans
Organization solitary, pair, or school (3–20)
Treasure none

Special Abilities

Anchor (Ex) As a move action, a seahorse can wrap its tail around a stationary object. The seahorse remains anchored to the object until it releases its grip (a free action) or is forcibly moved. An anchored seahorse gains a +4 bonus to its combat maneuver defense and on checks and saving throws against effects that would move it against its will.


Giant seahorses are bear-sized versions of the common, harmless seahorse. Naturally docile and skittish, seahorses are easily trained to be mounts but are difficult to train for combat. They provide a smoother but slower ride than sharks or hippocampi.

A giant seahorse is considered a quadruped for the purpose of carrying capacity. A light load for a giant seahorse is up to 500 pounds, a medium load is 1,000 pounds, and a heavy load is 1,600 pounds. It can drag 8,000 pounds.

Creatures in "Seahorse" Category

Giant Seahorse3
Killer Seahorse5