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Phantom Armor

Source Pathfinder #47: Ashes at Dawn pg. 84
Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.

Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.

Creating Phantom Armor

Phantom armors of varying types can be created using the spell create undead, as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.

Caster LevelPhantom Armor Created
11th or lowerHollow helm
12th-13thGuardian phantom armor
14thFloating phantom armor
15thGiant phantom armor
16thPhantom lancer

Creatures in "Phantom Armor" Category

Giant Phantom Armor4
Guardian Phantom Armor2
Hollow Helm1
Phantom Lancer6

Phantom Armor, Giant Phantom Armor

This suit of armor moves with a warrior’s deadly skill despite obviously being empty.

Giant Phantom Armor CR 4

Source Bestiary 4 pg. 213, Pathfinder #47: Ashes at Dawn pg. 84
XP 1,200
NE Large undead
Init +4; Senses darkvision 60 ft.; Perception +8


AC 18, touch 9, flat-footed 18 (+9 armor, –1 size)
hp 37 (5d8+15)
Fort +3, Ref +1, Will +4
Defensive Abilities channel resistance +4; Immune undead traits


Speed 20 ft.
Melee heavy flail +7 (2d8+7/19–20)
Space 10 ft., Reach 10 ft.


Str 20, Dex 11, Con —, Int 7, Wis 11, Cha 15
Base Atk +3; CMB +9; CMD 19
Feats Improved Initiative, Power Attack, Toughness
Skills Perception +8, Stealth +4
Languages Common (can’t speak)
SQ freeze (suit of armor)


Environment any
Organization solitary or pair
Treasure none


Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.

Creating Phantom Armors

Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.