Ghoul, Ghoul StalkerGhoul Stalker CR 6Source Monster Codex pg. 82 XP 2,400 Ghoul rogue 6 CE Medium undead Init +5; Senses darkvision 60 ft.; Perception +14DefenseAC 18, touch 15, flat-footed 13 (+1 armor, +5 Dex, +2 natural) hp 74 (8d8+38) Fort +5, Ref +10, Will +8 Defensive Abilities channel resistance +2, evasion, trap sense +2, uncanny dodge; Immune undead traitsOffenseSpeed 30 ft. Melee bite +8 (1d6+3 plus disease and paralysis), 2 claws +8 (1d6+3 plus paralysis) Ranged +1 composite shortbow +10/+10 (1d6+4/×3) or +1 composite shortbow +12 (1d6+4/×3) Special Attacks disease (DC 14), paralysis (1d4+1 rounds, DC 14, elves are immune to this effect), sneak attack +3d6StatisticsStr 17, Dex 20, Con —, Int 13, Wis 16, Cha 16 Base Atk +5; CMB +8; CMD 23 Feats Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (composite shortbow) Skills Acrobatics +16, Bluff +10, Climb +14, Disable Device +8, Escape Artist +16, Intimidate +10, Knowledge (dungeoneering) +12, Perception +14, Sense Motive +14, Stealth +16 Languages Common SQ rogue talents (finesse rogue, ledge walker, weapon training), trapfinding +3 Combat Gear +1 frost arrows (4), +1 human-bane arrows (3), potion of inflict light wounds; Other Gear +1 composite shortbow with 20 arrows, bracers of armor +1, 62 gpEcologyEnvironment any landDescriptionWhile all ghouls are quiet and deadly in the night, these ghouls specialize in striking from cover or exploiting tactical advantages. They set up ambushes or fight using group tactics to claim their prey.Creatures in "Ghoul" Category
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