Ghoul HoundThis canine creature has sallow, dead skin stretched tight acrossGhoul Hound CR 1Source Monster Codex pg. 88, Pathfinder Comics #3 pg. 33 XP 400 CE Medium undead Init +6; Senses darkvision 60 ft.; Perception +6DefenseAC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2; Immune undead traitsOffenseSpeed 50 ft. Melee bite +5 (1d6+6 plus disease, paralysis, and trip) Special Attacks disease (DC 13), paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)StatisticsStr 18, Dex 15, Con —, Int 2, Wis 14, Cha 14 Base Atk +1; CMB +5; CMD 17 (21 vs. trip) Feats Improved Initiative Skills Perception +6, Stealth +6EcologyEnvironment any land Organization solitary, guard (2–4 plus 2–4 ghouls), or pack (4–6 plus 2–4 ghouls) Treasure noneSpecial AbilitiesDisease (Su) Ghoul Fever: See Pathfinder RPG Bestiary 146.DescriptionGhouls keep ghoul hounds much as humans keep hunting dogs—some ghouls view these vicious beasts as little more than tools, while more sentimental ghouls treat them as favored pets. Ghoul hounds obediently follow their ghoul masters.
Grathkoll (CR 2): A larger breed of ghoul hound, the grathkoll can be ridden by a Medium creature. A grathkoll is a ghoul hound with the giant simple template and a +10 bonus to its base land speed.
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