Scorpion, Ghost ScorpionThis outsized scorpion has a translucent shell, allowing one to see through to the creature’s internal organs.Ghost Scorpion CR 1/2Source Bestiary 3 pg. 237 XP 200 N Small vermin Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4DefenseAC 12, touch 11, flat-footed 12 (+1 natural, +1 size) hp 13 (2d8+4) Fort +5, Ref +0, Will +0 Immune mind-affecting effectsOffenseSpeed 30 ft. Melee 2 claws +2 (1d3), sting +2 (1d3 plus poison) Special Attacks pounceStatisticsStr 10, Dex 11, Con 14, Int —, Wis 10, Cha 2 Base Atk +1; CMB +0; CMD 10 (22 vs. trip) Skills Perception +4, Stealth +8; Racial Modifiers +4 Perception, +4 StealthEcologyEnvironment warm deserts or underground Organization solitary, pair, nest (3–6) Treasure noneSpecial AbilitiesPoison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Str damage; cure 1 save.DescriptionSo named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters. A ghost scorpion’s body is 3 feet long with a 3-foot long tail, and it weighs 45 pounds.Creatures in "Scorpion" Category
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