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Scorpion, Ghost Scorpion

This outsized scorpion has a translucent shell, allowing one to see through to the creature’s internal organs.

Ghost Scorpion CR 1/2

Source Bestiary 3 pg. 237
XP 200
N Small vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 13 (2d8+4)
Fort +5, Ref +0, Will +0
Immune mind-affecting effects

Offense

Speed 30 ft.
Melee 2 claws +2 (1d3), sting +2 (1d3 plus poison)
Special Attacks pounce

Statistics

Str 10, Dex 11, Con 14, Int —, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 10 (22 vs. trip)
Skills Perception +4, Stealth +8; Racial Modifiers +4 Perception, +4 Stealth

Ecology

Environment warm deserts or underground
Organization solitary, pair, nest (3–6)
Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Str damage; cure 1 save.

Description

So named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters. A ghost scorpion’s body is 3 feet long with a 3-foot long tail, and it weighs 45 pounds.

Creatures in "Scorpion" Category

NameCR
Black Scorpion15
Cave Scorpion1
Deadfall Scorpion8
Ghost Scorpion1/2
Giant Emperor Scorpion11
Giant Scorpion3
Greensting Scorpion1/4