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Undead Pirate, Ghost Captain

Ghost Captain CR 7

Source Isles of the Shackles pg. 62
XP 3,200
Human ghost fighter 3/rogue 3 (Pathfinder RPG Bestiary 144)
CE Medium undead (augmented humanoid, incorporeal)
Init +7; Senses darkvision 60 ft.; Perception +9

Defense

AC 19, touch 19, flat-footed 15 (+5 deflection, +3 Dex, +1 dodge)
hp 70 (6 HD; 3d10+3d8+36)
Fort +9, Ref +9, Will +5; +1 vs. fear
Defensive Abilities bravery +1, channel resistance +4, evasion, trap sense +1, incorporeal, rejuvenation; Immune undead traits

Offense

Speed fly 30 ft. (perfect)
Melee corrupting touch +8 (7d6, Fort DC 18 halves)
Special Attacks corrupting gaze (2d10 plus 1d4 Charisma, DC 18), sneak attack +2d6

Statistics

Str —, Dex 16, Con —, Int 13, Wis 12, Cha 20
Base Atk +5; CMB +8; CMD 24
Feats Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Finesse
Skills Bluff +14, Diplomacy +14, Fly +11, Intimidate +14, Knowledge (geography) +4, Perception +9, Profession (sailor) +10, Sense Motive +10, Stealth +20, Swim +6; Racial Modifiers +8 Perception, +8 Stealth
Languages Common, Polyglot
SQ armor training 1, rogue talents (bleeding attack +2), trapfinding +1

Ecology

Environment any oceans or coastlines
Organization solitary or crew (1 ghost captain plus 2–4 draugr captains and 6–15 draugr pirates)
Treasure NPC gear

Description

Sometimes, pirate captains’ dedication to looting and pillaging drives them to continue such heinous crimes even after death. Such vile leaders inevitably remain at sea, where they command ghost ships crewed by dreadful draugr, who recognize ghost pirates as powerful undead spirits perhaps most capable of captaining crews of undead.

Creatures in "Undead Pirate" Category

NameCR
Draugr Captain4
Draugr Pirate3
Ghost Captain7

Undead Pirate

No flavor text.