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Giant (Frost), Frost Giant Battle Priest

Frost Giant Battle Priest CR 13

Source Monster Codex pg. 73
XP 25,600
Frost giant cleric 8
CE Large humanoid (cold, giant)
Init –1; Senses low-light vision; Perception +30

Defense

AC 27, touch 9, flat-footed 27 (+8 armor, +1 deflection, –1 Dex, +10 natural, –1 size)
hp 195 (22d8+96)
Fort +19, Ref +7, Will +16
Defensive Abilities rock catching; Immune cold
Weaknesses vulnerable to fire

Offense

Speed 30 ft.
Melee +1 battleaxe +28/+23/+18/+13 (2d6+13/×3)
Ranged rock +14 (1d8+18)
Space 10 ft., Reach 10 ft.
Special Attacks channel negative energy 5/day (DC 16, 4d6), might of the gods (+8, 8 rounds/day), rock throwing (120 ft.), weapon master (8 rounds/day)
Spell-Like Abilities (CL 8th; concentration +14)
9/day—strength surge (+4)
9/day—battle rage (+4)
Cleric Spells Prepared (CL 8th; concentration +14)
4th—blessing of fervorAPG, communal protection from energyUC, divine powerD, unholy blight (DC 20)
3rd—enter imageAPG, invisibility purge, magic vestmentD, protection from energy, sacred bondAPG
2nd—align weapon, death knell (DC 18), hold person (DC 18), magic boulder, spiritual weaponD, weapon of aweAPG
1st—bane (DC 17), bless, command (DC 17), cure light wounds, divine favor, enlarge personD (DC 17), shield of faith
0 (at will)—detect magic, guidance, mending, read magic
D domain spell; Domains Strength, War

Tactics

Before Combat A battle priest casts bull’s strength, magic vestment, and protection from energy (fire) before combat, and sacred bond if her jarl is present.
During Combat The battle priest opens combat by casting divine power, then uses spells like blessing of fervor to support allies and unholy blight to harm opponents.

Statistics

Str 34, Dex 8, Con 18, Int 13, Wis 23, Cha 14
Base Atk +16; CMB +29 (+31 sunder); CMD 39 (41 vs. sunder)
Feats Brew Potion, Cleave, Combat Casting, Craft Magic Arms and Armor, Craft Wand, Great Cleave, Improved Sunder, Lightning Reflexes, Martial Weapon Proficiency (battleaxe), Power Attack, Vital Strike
Skills Climb +17, Craft (armor) +10, Intimidate +15, Knowledge (religion) +14, Perception +30, Spellcraft +7, Stealth +1 (+5 in snow); Racial Modifiers +4 Stealth in snow
Languages Abyssal, Common, Giant
SQ icicle 9/day (1d6+3)
Combat Gear potions of bull’s strength (2), potions of cure serious wounds (4), potions of protection from energy (2), potion of water breathing, wand of cure critical wounds (15 charges), wand of cure moderate wounds (15 charges); Other Gear mwk chainmail, +1 battleaxe, amulet of natural armor +1, boots of the winterlands, headband of inspired wisdom +2, ring of protection +1, ring of sustenance, golden bracelets for sacred bond (2), silver unholy symbol, spell component pouch, 4,410 gp

Ecology

Environment cold mountains

Description

A frost giant battle priest uses her powers seeking out those who would undercut her authority or that of the chief, through spying on, manipulating, and threatening the rest of the tribe. When needed, she’s not averse to taking up her battleaxe and splitting a few heads.

Creatures in "Giant (Frost)" Category

NameCR
Frost Giant9
Frost Giant Battle Priest13
Frost Giant Elite Scout13
Frost Giant Houndmaster14
Frost Giant Hunter11
Frost Giant Ice Mage12
Frost Giant Jarl18
Frost Giant Raider11

Giant (Frost)

This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.