FastacheeThis gaunt, two-foot-tall humanoid figure appears made of corn husks, and carries an oversized basket filled with corn.Fastachee CR 11Source Bestiary 5 pg. 114 XP 12,800 NG Tiny fey Init +10; Senses low-light vision, plant projection; Perception +27DefenseAC 26, touch 18, flat-footed 20 (+6 Dex, +8 natural, +2 size) hp 153 (18d6+90) Fort +12, Ref +17, Will +17 DR 10/cold ironOffenseSpeed 30 ft. Melee 2 vines +18 (1d8–2) Space 2-1/2 ft., Reach 0 ft. (30 ft. with vines) Spell-Like Abilities (CL 11th; concentration +15) At will—plant growth, speak with plants, thorny entanglement (DC 16), transport via plants Domain Spell-Like Abilities (CL 11th; concentration +17) 9/day—rebuke death (1d4+5) Druid Spells Prepared (CL 11th; concentration +17) 6th—greater dispel magic, healD, mass bear’s endurance 5th—baleful polymorph (DC 21), breath of lifeD, commune with nature, wall of thorns 4th—command plants (DC 20), cure critical woundsD, flame strike (DC 20), freedom of movement, spike stones (DC 20) 3rd—aqueous orb (DC 20), call lightning (DC 19), cure serious woundsD, protection from energy, remove disease, spike growth (DC 19) 2nd—barkskin, cat’s grace, cure moderate woundsD, flaming sphere (DC 18), lesser restoration, soften earth and stone, tree shape 1st—ant haul, cure light woundsD, endure elements, faerie fire, goodberry, longstrider, obscuring mist 0—create water, detect magic, purify food and drink, stabilize D domain spell; Domain HealingStatisticsStr 6, Dex 23, Con 18, Int 19, Wis 22, Cha 17 Base Atk +9; CMB +13; CMD 21 Feats Augment Summoning, Combat Casting, Great Fortitude, Improved Initiative, Skill Focus (Heal), Spell Focus (conjuration), Toughness, Weapon Finesse, Weapon Focus (vines) Skills Acrobatics +27, Craft (alchemy) +25, Escape Artist +27, Heal +30, Knowledge (arcana) +22, Knowledge (nature) +25, Perception +27, Sense Motive +27, Spellcraft +22, Survival +24 Languages Common, Sylvan SQ bountiful basket, healer’s blessing, sow cornEcologyEnvironment any temperate land Organization solitary or court (1 plus 2–26 other good–aligned fey) Treasure doubleSpecial AbilitiesBountiful Basket (Su) A fastachee carries a basket full of corn. Once per minute as a standard action, a fastachee can refill its basket with 2d6+12 ears of corn.
Plant Projection (Su) At will as a full-round action, a fastachee can project its senses through every non-creature plant within a radius of 1 mile per HD simultaneously. While projecting its senses in this way, the fastachee is flat-footed and can take no other actions. Alternatively, a fastachee can project its senses through a single ear of corn within 1 mile per HD as a free action. It continues projecting in this way for 1 round. The fastachee can treat either the corn plant it’s projecting through or its own body as the origin point for any of its spells or spell-like abilities.
Sow Corn (Su) As a standard action, a fastachee can plant an ear of corn in the ground to cause a stand of 1d6 corn stalks to grow to full height and maturity in the span of 1 minute.
Spells A fastachee can cast spells as an 11th-level druid, and can spontaneously swap out any prepared druid spell for the summon nature’s ally spell of the same level. A fastachee also gains access to all spells and powers of the healing domain as an 11th-level cleric.DescriptionFastachees are mysterious, wise, and generous fey who foster the growth of nearby plants. Many communities who interact with them revere them as bringers of food and medicine, as well as protectors of crops. These fey have a particularly strong connection to corn; they regularly project their senses through corn plants to monitor the health of the field and search the local area for threats. They prefer to avoid direct confrontation if possible, using their ability to originate their spells from corn plants to harass those they wish to chase away.
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