Fading FoxThis regal fox’s coat shifts subtly between silver, red, and dull brown as it walks.Fading Fox CR 2Source Taldor, the First Empire pg. 60 XP 600 N Tiny animal Init +5; Senses low-light vision, scent; Perception +10DefenseAC 17, touch 17, flat-footed 12 (+5 Dex, +2 size) hp 16 (3d8+3) Fort +4, Ref +8, Will +4OffenseSpeed 40 ft. Melee bite +4 (1d3) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 10, Dex 21, Con 13, Int 2, Wis 17, Cha 10 Base Atk +2; CMB +5; CMD 15 (19 vs. trip) Feats Go Unnoticed, MobilityB, Skill Focus (Perception), StealthyB Skills Acrobatics +5 (+17 when jumping), Climb +9, Escape Artist +7, Perception +10, Stealth +19, Survival +3 (+7 when tracking by scent); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent SQ fade awayEcologyEnvironment any temperate land Organization solitary or pair Treasure noneSpecial AbilitiesFade Away (Ex) Fading foxes take their name from their uncanny ability to change their coloration. As a standard action, a fading fox can alter the coloration of its pelt, allowing it to attempt Stealth checks without cover or concealment, even while being observed. It can use this ability only in natural settings.Description“Smarter than my own children,” is the common refrain from those nobles who’ve pitted their hunting skills against the fading fox. Agile, alert, and clever, these handsome beasts find few traps or enclosures they can’t escape—and few gardens or larders they can’t enter. To aristocratic hunters, they represent the ultimate quarry to track, leaving no footprints, running confusing trails, and easily vanishing from sight, but to the common people of western Taldor, fading foxes have become a surprisingly common and persistent pests they have neither the ability nor the permission to trap.
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