All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Eudranis

Garbed in tattered robes, this emaciated humanoid creature stares out with unblinking white eyes. In one hand, he clutches a great blade, while his other hand holds an idol of some fell power.

Eudranis CR 5

Source Darklands Revisited pg. 33
XP 1,600
Male morlock cleric of Lamashtu 4 (Pathfinder RPG Bestiary 209)
CE Medium monstrous humanoid
Init +3; Senses darkvision 120 ft., scent; Perception +8

Defense

AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural)
hp 59 (7 HD; 4d8+3d10+25)
Fort +9, Ref +8, Will +14
Immune disease, poison
Weaknesses light blindness

Offense

Speed 40 ft. (30 ft. in armor), climb 30 ft.
Melee mwk falchion +9/+4 (2d4+3/18–20) or bite +3 (1d4+1)
Special Attacks channel negative energy 3/day (DC 12, 2d6), sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +8)
7/day—touch of chaos, vision of madness (+/–2)
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—align weaponD (chaos only), hold person (DC 16), resist energy, spiritual weapon
1st—cure light wounds, divine favor, murderous commandUM (DC 15), protection from lawD, shield of faith
0 (at will)—bleed (DC 14), create water, detect magic, purify food and drink (DC 14)
D Domain spell; Domains Chaos, Madness

Statistics

Str 14, Dex 16, Con 16, Int 7, Wis 18, Cha 10
Base Atk +6; CMB +8; CMD 21
Feats Combat Casting, Extra Channel, Iron Will, Power Attack
Skills Acrobatics +8, Climb +18, Knowledge (planes) +4, Knowledge (religion) +4, Perception +8, Sense Motive +8, Stealth –1 (+3 in caverns); Racial Modifiers +8 Acrobatics, +8 Climb
Languages Undercommon
SQ +4 stealth in caverns, expert climber, leap attack, swarming
Combat Gear potion of bestow curse, scroll of daze monster, wand of cure light wounds (30 charges); Other Gear +1 chainmail, mwk falchion, cloak of resistance +1, silver holy symbol of Lamashtu

Description

A devotee of the goddess Lamashtu, Eudranis found himself as a speaker for the Mother of Monsters following his tribe’s encounter with a group of Pathfinder Society agents. These agents presented themselves as the morlocks’ ancestors, effectively turning Eudranis’s tribe into indentured slave labor for the Pathfinders’ archaeological endeavors. Though he was initially honored to serve his revered ancestors, Eudranis became suspicious when they appeared to have only their own interests in mind, ignoring the well-being of their “descendants.” Following a vivid nightmare in which the Pathfinders abandoned the morlocks and absconded with the treasures of their ancestors, Eudranis spied on the resting agents. Overhearing the Pathfinders’ mockery of the simple morlocks shattered Eudranis’s faith in his ancestor worship. He began preaching against the Pathfinders in secret and gathered his tribe for a retributive strike.

Following a night of bloodshed, the morlocks tortured and slew the Pathfinders, whose screams echoed through the ruins of the ancient Azlanti city they had come to plunder. The morlocks soon hailed Eudranis as a prophet of the tribe’s new true goddess, Lamashtu. Guiding his tribe fully into Lamashtu’s worship, Eudranis has vowed never to be tricked by humanity again. The morlocks of his tribe have embraced their monstrous physiques and abandoned the reverence their race traditionally holds for their human ancestors.