Golem, Equine Bone GolemThis mass of bones is shaped like a horse, with bizarre limbs.Equine Bone Golem CR 10Source Tombs of Golarion pg. 13 XP 9,600 Advanced variant bone golem (Pathfinder RPG Bestiary 3 133) N Large construct Init +6; Senses darkvision 60 ft., low-light vision; Perception +0DefenseAC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, -1 size) hp 118 (16d10+30) Fort +5, Ref +7, Will +5 DR 5/adamantine and bludgeoning; Immune construct traits, magicOffenseSpeed 40 ft. Melee bite +21 (1d8+6), 2 hooves +16 (2d6+3 plus staggered) Space 10 ft., Reach 5 ft. Special Attacks bone prison (ranged touch +17), staggering stomp, trample (2d6+9, DC 24)StatisticsStr 22, Dex 15, Con ., Int ., Wis 10, Cha 1 Base Atk +16; CMB +23; CMD 35 (39 vs. trip) Feats Improved InitiativeBSpecial AbilitiesStaggering Stomp (Ex) An opponent hit by an equine bone golem’s hoof attack must succeed at a DC 23 Fortitude saving throw or be staggered for 1 round. The save DC is Strength-based.DescriptionAlthough bone golems are usually constructed in a humanoid shape, they can be fashioned into other forms. Among cultures that revere horses, equine bone golems are often a prized variant. Equine bone golems are constructed from the skeleton of a large horse, reinforced with bones from smaller creatures and sealed with sinew and resin. The hooves are weighted with stone or metal to deliver devastating stomp attacks.
Equine bone golems are typically created to guard tombs or cairns of horselords or other people of high station in equestrian societies. A wealthy knight might pay to have the bones of a fallen steed fashioned into a golem to protect her crypt.particularly if the knight prefers guardians created by non.necromantic magic.or a decadent noble might choose to have his favorite racing horse entombed with him.
Construction of an equine bone golem is the same as normal for a bone golem, except that at least one large horse skeleton must be included.Variant Equine Bone GolemsSome powerful artificers create variant equine bone golems intended to serve as mounts rather than tomb guardians.
Courser Bone Golem (CR +0): Designed to be ridden swiftly into battle, a courser bone golem lacks heavy weights on its reinforced hooves. A courser bone golem loses the staggering stomp ability, but has a base speed of 50 feet and gains the pounce ability.
Destrier Bone Golem (CR +1): A destrier bone golem is fashioned with metal plates to resemble barding, although these plates primarily serve to bolster the golemfs structural integrity rather than deflect blows. A destrier bone golem gains a +2 armor bonus to its AC, 20 additional hit points, and Improved Natural Attack as a bonus feat for each of its natural attacks.Creatures in "Golem" CategorySource Pathfinder RPG Bestiary pg. 159 Golems are magically created automatons of great power. They stand apart from other constructs in the nature of their animating force—golems are granted their magical life via an elemental spirit, typically that of an earth elemental. The process of creating a golem binds the spirit to the artificial body, merging it with this specially prepared vessel and subjecting it to the will of the golem's creator.
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics. A golem's creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his absence, or can order the golem to obey the commands of another, but the golem's creator can always resume control by commanding the golem to obey him alone. Constructing a Golem The cost to create a golem includes the cost of the physical body and all the materials and spell components used in its creation. Each golem entry gives specific details on the materials required and the total cost for its creation.
Note: The market price of a golem with more Hit Dice than the typical golem described in each entry is increased by 5,000 gp for each additional Hit Die it possesses beyond the standard for its kind, and increases by an additional 50,000 gp if the golem's size increases. Building a golem with the advanced simple template increases its cost by 15,000 gp. Shield Guardians A spellcaster with enough talent, resources, and inspiration can create a special variant of a golem known as a shield guardian. Any true golem can be created as a shield guardian, but the choice to do so must be made during the golem's construction—a completed golem cannot later be “upgraded” to function as a shield guardian.
Shield guardians are designed to serve as bodyguards. When created, a shield guardian is keyed to a magical amulet that is constructed at the same time as (and as part of the cost of) the guardian. Henceforth, it regards the wearer of that amulet as its master, protecting and following that individual everywhere (unless specifically commanded not to do so). If a shield guardian's amulet is destroyed, the guardian ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield guardian carries out the last command it was given.
A shield guardian obeys its master's verbal commands to the best of its ability, although it is not good for much beyond combat, protection, and simple manual labor. It can also be keyed to perform specific tasks at specific times or when certain conditions are met. The wearer of the amulet can call the shield guardian from any distance, and it will come as long as it is on the same plane.
Shield guardians have the same statistics as the base golem, but with the following additional special qualities. A shield guardian's CR is equal to the base golem's CR + 2.
Controlled (Ex) A shield guardian that has the berserk special attack cannot go berserk as long as the wearer of its amulet is within 30 feet.
Fast Healing (Ex) A shield guardian has fast healing 5.
Find Master (Su) As long as a shield guardian and its amulet are on the same plane, the shield guardian can locate the amulet's wearer (or just the amulet, if it is removed after the guardian is called).
Guard (Ex) If ordered to do so, a shield guardian moves to defend the wearer of its amulet. All attacks against the amulet wearer take a –2 penalty when the shield guardian is adjacent to its master.
Shield Other (Sp) The wearer of a shield guardian's amulet can activate this defensive ability as a standard action if within 100 feet of the shield guardian. Just as the spell of the same name, this ability transfers to the shield guardian half the damage that would be dealt to the amulet wearer (note that this ability does not provide the spell's AC or save bonuses). Damage transferred in this manner bypasses any defensive abilities (such as immunity or damage reduction) the golem possesses.
Spell Storing (Sp) A shield guardian can store one spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again).
Construction: A shield guardian's base materials cost an additional 25,000 gp above the base golem's cost. The creature's master may assemble the body or hire someone else to do the job. The Craft check required to make the body is 4 higher than normal for the base golem's kind. The keyed amulet is fashioned at the same time—it costs 20,000 gp above and beyond the shield guardian's total cost. After the body is sculpted, the shield guardian is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist's laboratory and costing 500 gp to establish. If the creator is personally constructing the creature's body, the building and the ritual can be performed together. The creator must have a minimum caster level of 2 higher than the base golem's minimum required caster level. In addition, the following spells are added to the base golem's requirements: discern location and either shield or shield other.
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