Elemental (Fire), Elder Fire ElementalElder Fire Elemental CR 11Source Pathfinder RPG Bestiary pg. 125 XP 12,800 N Huge outsider (elemental, extraplanar, fire) Init +13; Senses darkvision 60 ft.; Perception +19DefenseAC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size) hp 152 (16d10+64) Fort +14, Ref +19, Will +7 DR 10/—; Immune elemental traits, fire Weaknesses vulnerability to coldOffenseSpeed 60 ft. Melee 2 slams +23 (2d8+8 plus burn) Space 15 ft., Reach 15 ft. Special Attacks burn (2d10, DC 22)StatisticsStr 26, Dex 29, Con 18, Int 10, Wis 11, Cha 11 Base Atk +16; CMB +26; CMD 46 Feats Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon FinesseB, Wind Stance Skills Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19EcologyEnvironment any (Plane of Fire)
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
Elemental | Height | Weight | Small | 4 ft. | 1 lb. | Medium | 8 ft. | 2 lbs. | Large | 16 ft. | 4 lbs. | Huge | 32 ft. | 8 lbs. | Greater | 36 ft. | 10 lbs. | Elder | 40 ft. | 12 lbs. |
Creatures in "Elemental (Fire)" CategorySource Pathfinder RPG Bestiary pg. 124 This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages IgnanEcology Environment any (Plane of Fire) Organization solitary, pair, or gang (3–8) Treasure none
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