Elemental (Air), Elder Air ElementalElder Air Elemental CR 11Source Pathfinder RPG Bestiary pg. 121 XP 12,800 N Huge outsider (air, elemental, extraplanar) Init +15; Senses darkvision 60 ft.;Perception +19DefenseAC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size) hp 152 (16d10+64) Fort +14, Ref +21, Will +7 Defensive Abilities air mastery; DR 10/—; Immune elemental traitsOffenseSpeed fly 100 ft. (perfect) Melee 2 slams +25 (2d8+9) Space 15 ft., Reach 15 ft. Special Attacks whirlwind (DC 27)StatisticsStr 28, Dex 33, Con 18, Int 10, Wis 11, Cha 11 Base Atk +16; CMB +27; CMD 49 Feats Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB Skills Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +22EcologyEnvironment Plane of Air
Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.
Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.
An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.
Elemental | Height | Weight | Whirlwind/Vortex Save DC | Whirlwind/Vortex Height | Small | 4 ft. | 1 lb. | 12 | 10–20 ft. | Medium | 8 ft. | 2 lbs. | 14 | 10–30 ft. | Large | 16 ft. | 4 lbs. | 18 | 10–40 ft. | Huge | 32 ft. | 8 lbs. | 22 | 10–50 ft. | Greater | 36 ft. | 10 lbs. | 23 | 10–60 ft. | Elder | 40 ft. | 12 lbs. | 27 | 10–60 ft. |
Creatures in "Elemental (Air)" CategorySource Pathfinder RPG Bestiary pg. 120 This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages AuranEcology Environment Plane of Air Organization solitary, pair, or gang (3–8) Treasure none Special Abilities Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
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