Duergar, Duergar BombardierDuergar Bombardier CR 1Source Monster Codex pg. 48 XP 400 Duergar alchemist 2 (Pathfinder RPG Advanced Player’s Guide 26) LE Medium humanoid (dwarf) Init +4; Senses darkvision 120 ft.; Perception +6DefenseAC 22, touch 14, flat-footed 18 (+2 armor, +4 Dex, +6 natural) hp 18 (2d8+6) Fort +5, Ref +7, Will +0; +2 vs. spells Immune paralysis, phantasms, poison Weaknesses light sensitivityOffenseSpeed 20 ft. Melee light mace +2 (1d6+1) Ranged bomb +6 (1d6+2 acid or fire) or light crossbow +3 (1d8/19–20) Special Attacks bomb 6/day (1d6+2 acid or fire, DC 13) Spell-Like Abilities (CL 2nd; concentration –1) 1/day—invisibility (self only), ironskin Alchemist Extracts Prepared (CL 2nd) 1st—bomber’s eyeAPG, shield, true strikeTacticsBefore Combat The bombardier quaffs a Dexterity mutagen and casts ironskin. During Combat The bombardier spends most of the combat lobbing bombs or alchemist’s fire at her foes, using invisibility and potions of longstrider to gain superior tactical positions or make a hasty retreat. Base Statistics When she’s not under the effect of her mutagen and ironskin, the bombardier’s statistics are Init +2; AC 14, touch 12, flat-footed 12; Ref +5, Will +1; Ranged bomb +4 (1d6+2 fire) or light crossbow +3 (1d8/19–20); Dex 14, Wis 12; CMD 14 (18 vs. bull rush, 18 vs. trip); Skills Heal +6, Disable Device +7, Perception +6, Survival +6.StatisticsStr 12, Dex 16, Con 15, Int 15, Wis 10, Cha 4 Base Atk +1; CMB +2; CMD 16 (20 vs. bull rush or trip) Feats Brew Potion, Extra BombsAPG, Throw Anything Skills Craft (alchemy) +7, Disable Device +8, Heal +4, Knowledge (arcana) +7, Perception +6, Survival +4 Languages Aklo, Common, Draconic, Dwarven, Undercommon SQ alchemy (alchemy crafting +2, identify potions), discovery (acid bomb), ironskinned, mutagen (+4/–2, +2 natural, 20 minutes), poison use, slow and steady, stability Combat Gear potions of cure light wounds (2), potions of detect secret doors (2), potions of expeditious retreat (2), potions of negate aromaAPG (2), acid (6), alchemist’s fire (6), smokesticks (6), tanglefoot bags (6), thunderstones (6); Other Gear leather armor, light crossbow with 10 bolts, light mace, dust of tracelessness, tindertwigs (6), formula book, 2 gpEcologyEnvironment any undergroundDescriptionA duergar bombardier spends her days fiddling with reagents and bizarre ingredients that she either finds deep underground or purchases from scouts who have brought them back from the surface or distant caverns. Essential ingredients, especially plants, can be hard to find, and a bombardier must work for money or favors if she’s to continue practicing her craft.
Though the military and slavers are loath to employ these unpredictable duergar, bombardiers can be very effective when subtlety is not required. Though most bombardiers wouldn’t hurt their own kind—the bonds of kin and law are too strong—they often inadvertently kill potential slaves instead of capturing them.Creatures in "Duergar" Category
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