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Drow, Drow House Guard

Drow House Guard CR 2

Source Monster Codex pg. 35
XP 600
Drow fighter 3
CE Medium humanoid (elf)
Init +3; Senses darkvision 120 ft.; Perception +6

Defense

AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 24 (3d10+3)
Fort +3, Ref +4, Will +2 (+1 vs. fear); +2 vs. enchantment
Defensive Abilities bravery +1; Immune sleep; SR 9
Weaknesses light blindness

Offense

Speed 30 ft.
Melee mwk longsword +7 (1d8+2/19–20 plus poison)
Ranged repeating heavy crossbow +7 (1d10/19–20 plus poison)
Spell-Like Abilities (CL 3rd; concentration +3)
1/day—dancing lights, darkness, faerie fire

Tactics

During Combat The house guard uses alchemical weapons and poison against spellcasters.

Statistics

Str 14, Dex 17, Con 11, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 18
Feats Deadly Aim, Exotic Weapon Proficiency (heavy repeating crossbow), Point-Blank Shot, Weapon Focus (longsword)
Skills Climb +6, Perception +6, Stealth +5
Languages Elven, Undercommon
SQ armor training 1, poison use
Combat Gear +1 frost bolt, potion of cure light wounds, drow poison (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear mwk chain shirt, mwk longsword, repeating heavy crossbow with 20 mwk bolts, 47 gp

Ecology

Environment underground

Description

A house guard is better trained and equipped than a common warrior defending a drow city or caravan.

Creatures in "Drow" Category

NameCR
Drow1/3
Drow Demonic Champion9
Drow House Captain6
Drow House Guard2
Drow Master Scout7
Drow Matron15
Drow Noble3
Drow Poisoner11
Drow Priest5
Drow Scout1

Drow

This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.