Drow, Drow House GuardDrow House Guard CR 2Source Monster Codex pg. 35 XP 600 Drow fighter 3 CE Medium humanoid (elf) Init +3; Senses darkvision 120 ft.; Perception +6DefenseAC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 24 (3d10+3) Fort +3, Ref +4, Will +2 (+1 vs. fear); +2 vs. enchantment Defensive Abilities bravery +1; Immune sleep; SR 9 Weaknesses light blindnessOffenseSpeed 30 ft. Melee mwk longsword +7 (1d8+2/19–20 plus poison) Ranged repeating heavy crossbow +7 (1d10/19–20 plus poison) Spell-Like Abilities (CL 3rd; concentration +3) 1/day—dancing lights, darkness, faerie fireTacticsDuring Combat The house guard uses alchemical weapons and poison against spellcasters.StatisticsStr 14, Dex 17, Con 11, Int 10, Wis 12, Cha 10 Base Atk +3; CMB +5; CMD 18 Feats Deadly Aim, Exotic Weapon Proficiency (heavy repeating crossbow), Point-Blank Shot, Weapon Focus (longsword) Skills Climb +6, Perception +6, Stealth +5 Languages Elven, Undercommon SQ armor training 1, poison use Combat Gear +1 frost bolt, potion of cure light wounds, drow poison (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear mwk chain shirt, mwk longsword, repeating heavy crossbow with 20 mwk bolts, 47 gpEcologyEnvironment undergroundDescriptionA house guard is better trained and equipped than a common warrior defending a drow city or caravan.Creatures in "Drow" CategoryThis dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.
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