Drow, Drow House CaptainDrow House Captain CR 6Source Monster Codex pg. 35 XP 2,400 Drow fighter 7 CE Medium humanoid (elf) Init +4; Senses darkvision 120 ft.; Perception +8DefenseAC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex) hp 55 (7d10+12) Fort +5, Ref +6, Will +3 (+2 vs. fear); +2 vs. enchantment Defensive Abilities bravery +2; Immune sleep; SR 13 Weaknesses light blindnessOffenseSpeed 30 ft. Melee +1 longsword +12/+7 (1d8+6/19–20 plus poison) Ranged mwk repeating heavy crossbow +12/+7 (1d10/19–20 plus poison) Special Attacks weapon training (heavy blades +1) Spell-Like Abilities (CL 7th; concentration +7) 1/day—dancing lights, darkness, faerie fireStatisticsStr 14, Dex 18, Con 11, Int 10, Wis 12, Cha 10 Base Atk +7; CMB +9; CMD 23 Feats Deadly Aim, Exotic Weapon Proficiency (heavy repeating crossbow), Point-Blank Shot, Quick Draw, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword) Skills Climb +5, Perception +8, Sense Motive +3, Stealth +12 Languages Elven, Undercommon SQ armor training 2, poison use Combat Gear +1 frost bolts (6), potion of cure moderate wounds, acid (2), drow poison (4); Other Gear +1 chainmail, +1 longsword, mwk repeating heavy crossbow with 20 bolts, 66 gpEcologyEnvironment undergroundDescriptionA house guard is better trained and equipped than a common warrior defending a drow city or caravan.Creatures in "Drow" CategoryThis dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.
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