Undead Pirate, Draugr CaptainDraugr Captain CR 4Source Isles of the Shackles pg. 62 XP 1,200 Draugr captain rogue 2 (Pathfinder RPG Bestiary 2 110) CE Medium undead (water) Init +4; Senses darkvision 60 ft.; Perception +11DefenseAC 20, touch 14, flat-footed 16 (+2 armor, +4 Dex, +4 natural) hp 39 (5 HD; 3d8+2d8+17) Fort +4, Ref +8, Will +6 Defensive Abilities evasion; DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10OffenseSpeed 30 ft., swim 30 ft. Melee mwk scimitar +12 (1d6+10/18–20 plus 1 negative level) or slam +10 (1d10+10 plus 1 negative level) Special Attacks sneak attack +1d6 Spell-Like Abilities (CL 5th; concentration +8) 3/day—obscuring mistStatisticsStr 25, Dex 18, Con —, Int 14, Wis 16, Cha 17 Base Atk +3; CMB +10; CMD 24 Feats Combat Reflexes, Power Attack, Weapon Focus (scimitar) Skills Acrobatics +12, Bluff +9, Climb +15, Intimidate +11, Perception +11, Profession (sailor) +11, Stealth +12, Swim +23 Languages Common (cannot speak) SQ rogue talents (bleeding attack +1), trapfinding +1EcologyEnvironment any oceans or coastlines Organization solitary Treasure NPC gear (leather armor, masterwork scimitar, other treasure)DescriptionWhile most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.Creatures in "Undead Pirate" CategoryNo flavor text.
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