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Dimensional Shambler

This rugose figure rears up to a man’s height, its large hands bearing far too many twitching fingers.

Dimensional Shambler CR 8

Source Pathfinder #46: Wake of the Watcher pg. 80
XP 4,800
CE Medium outsider (chaotic, evil)
Init +7; Senses darkvision 60 ft.; Perception +14

Defense

AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
hp 94 (9d10+45)
Fort +11, Ref +8, Will +10
Defensive Abilities resist conjuration; DR 5/lawful; Immune summoning

Offense

Speed 30 ft.
Melee 2 claws +14 (2d6+5 plus grab)
Special Attacks dimension mastery, shift planes
Spell-Like Abilities (CL 8th; concentration +9)
At will - dimension door
3/day - blink, dimensional anchor

Statistics

Str 21, Dex 16, Con 20, Int 7, Wis 14, Cha 13
Base Atk +9; CMB +14 (+18 grapple); CMD 27
Feats Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Vital Strike
Skills Knowledge (planes) +18, Perception +14, Sense Motive +14, Stealth +15; Racial Modifiers +8 Knowledge (planes)
Languages Aklo

Ecology

Environment any
Organization solitary, pair, or gang (3-9)
Treasure standard

Special Abilities

Dimension Mastery (Ex) A dimensional shambler can take actions normally after using dimension door effects. A dimensional shambler under the effects of a dimensional anchor or dimensional lock spell can ignore the effects of the spell for 1 round by making a DC 25 Knowledge (planes) check as a move action.

Resist Conjuration (Ex) Dimensional shamblers detest being conjured by other creatures. They are immune to all spell effects of the summoning school, and are treated as if they had double their actual Hit Dice (18 HD for most dimensional shamblers) for the purposes of determining if they can be conjured by spells like planar ally or planar binding.

Shift Planes (Su) A dimensional shambler can shift between planes once per hour, using an effect that is similar to that created by the plane shift spell, save that a dimensional shambler is a master of such travel and can manifest at an exact location on its destination plane if it makes a DC 20 Knowledge (planes) check. If it exceeds this DC by 10 or more, it can place itself in such a position upon arrival that if combat immediately results from its appearance, it gains a +10 bonus on its resulting initiative check. Using shift planes is a full-round action that provokes attacks of opportunity, during which the dimensional shambler shimmers and grows increasingly transparent. A dimensional shambler can use this ability while grappling a creature—doing so does not provoke attacks of opportunity from the creature it is grappling. If the creature is of the dimensional shambler’s size or smaller (Medium for most dimensional shamblers), that creature shifts planes with the dimensional shambler unless it makes a DC 15 Will save. The save DC is Charisma-based.

Description

The dimensional shambler is a vagabond of the realms between realms. With its ability to shift planes, it is no stranger to the weirdest the Great Beyond has to offer, and despite its brutish and unrefined intellect, its knowledge of the planes and the relationships between dimensions is significant indeed.

A dimensional shambler is humanoid in outline, yet it moves with a weird and alien gait that gives it the appearance of a creature not in full possession of its faculties, almost as if it were drunk or horribly wounded. Yet those who mistake this shambling posture as a sign of weakness swiftly learn of their error, for the dimensional shambler is in fact quite agile—the weird lumbering cadence of its movements is simply another outward manifestation of its inhuman countenance.

A dimensional shambler typically stands just over 7 feet in height, and weighs 350 pounds.