Archives of Nethys

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Creatures in "Charau-ka" Category

NameCR
Charau-ka2
Deadfall Tracker5
Devotee of the Ravener King7
Jungle Trickster8
Simian Sharpshooter6

Charau-ka, Devotee of the Ravener King

Clad in bloodstains, ivory fetishes, and animal hides, this apelike priest’s regalia speaks to the horrible powers it serves.

Devotee of the Ravener King CR 7

Source Inner Sea Monster Codex pg. 14
XP 3,200
Charau-ka cleric of Angazhan 5 (Pathfinder Campaign Setting: The Inner Sea World Guide 308)
CE Small humanoid (charau-ka)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +4

Defense

AC 22, touch 14, flat-footed 20 (+5 armor, +1 deflection, +2 Dex, +3 natural, +1 size)
hp 65 (8 HD; 3d8+5d8+29)
Fort +8, Ref +6, Will +8

Offense

Speed 20 ft., climb 30 ft.
Melee +1 spear +8 (1d6+2/×3), bite +2 (1d3+1)
Ranged rock +9 (1d4+1, 19–20)
Special Attacks channel negative energy 6/day (DC 15, 3d6), shrieking frenzy, thrown-weapon mastery
Spell-Like Abilities (CL 5th; concentration +8)
6/day—touch of chaos
6/day—touch of evil (2 rounds)
Cleric Spells Prepared (CL 5th; concentration +8)
3rd—bestow curse (DC 16), blindness/deafness (DC 16), magic circle against goodD
2nd—aid, align weaponD, desecrate, silence (DC 15)
1st—bane (DC 14), cure light wounds (2), magic stone, protection from goodD
0 (at will)—bleed (DC 13), detect magic, detect poison, purify food and drink
D domain spell; Domains Chaos, Evil

Statistics

Str 13, Dex 15, Con 16, Int 8, Wis 16, Cha 16
Base Atk +5; CMB +5; CMD 18
Feats Combat Casting, Improved Natural Armor, Point-Blank Shot, Selective Channeling, Throw AnythingB
Skills Climb +11, Knowledge (religion) +4, Perception +4, Spellcraft +6, Stealth +8; Racial Modifiers +4 Stealth
Languages Abyssal, Polyglot
Combat Gear scroll of cure moderate wounds, scrolls of invisibility (2); Other Gear +1 hide armor, +1 spear, ring of protection +1, ivory holy symbol worth 30 gp, mwk manacles

Ecology

Environment warm forests

Description

The clergy of Angazhan—if such a word applies to the jostling, bickering agents of the demon lord of beasts—perform numerous malicious rites and rituals throughout Usaro, continually working through the steady river of slaves that flows into the city. Devotees navigate the sticky, blood-slick temple stairs to march sacrifices to the waiting altars, or else break off to mingle with their charau-ka flock, distributing blessings and beatings on their demon lord’s behalf. Those who earn the Gorilla King’s favor become cherished advisors, attending to the living god personally, but the fickle temperament of their sovereign means few devotees hold his good will for long.

Angazhan’s clerics are expert saboteurs and provocateurs. When traveling with other charau-ka, they throw foes into disarray before their charau-ka followers above let loose volleys of death.

Ostracized devotees of the Ravener King wander the jungles and spread the gifts of the Angazhan to re-establish their worth. They may encourage growth in the wilderness, blight the croplands around Mwangi villages, and carefully husband wild monsters, forcing the wild world into bloody competition with human settlements. Such wild hermits exchange a cleric of Angazhan’s normal spells for ones to help them contain, augment, and direct the natural world, using stone shape and glyph of warding to fashion animal traps, sanctuary to move unharmed among wild beasts, and bear’s endurance and bull’s strength to augment their vile creations before launching them into combat.

Every devotee of the Ravener King journeys through the Mwangi Expanse at least once every few months in search of victims transformed into trees by tobongos (Pathfinder Campaign Setting: Heart of the Jungle 61). Using rituals revealed by the Gorilla King, devotees bathe these new plants with ape blood, transforming them into corrupted fetishes capable of draining the life force from others. Angazhan is said to occasionally look upon the realm and reward the most productive creators of these chaotic totems of decay with his fiendish blessing. The charau-ka’s already fiercely territorial nature rises to unbridled levels when tribes compete to gain their god’s favor.