Archives of Nethys

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Creatures in "Giant" Category

NameCR
Ash Giant11
Cave Giant6
Cliff Giant9
Cloud Giant11
Desert Giant9
Eclipse Giant19
Hill Giant7
Jungle Giant10
Marsh Giant8
Moon Giant15
Ocean Giant14
River Giant6
Rune Giant17
Shadow Giant13
Slag Giant7
Stone Giant8
Storm Giant13
Sun Giant16
Taiga Giant12
Tomb Giant12
Vault Giant17
Wood Giant6

Giant, Desert Giant

Loose robes conceal the sand-etched features of this lanky giant. In each hand he grips a scimitar nearly the length of a human.

Desert Giant CR 9

Source Bestiary 3 pg. 128
XP 6,400
LN Large humanoid (giant)
Init +3; Senses low-light vision; Perception +9

Defense

AC 24, touch 13, flat-footed 20 (+2 armor, +3 Dex, +1 dodge, +9 natural, –1 size)
hp 123 (13d8+65)
Fort +9, Ref +11, Will +5
Defensive Abilities rock catching; Immune fire

Offense

Speed 50 ft.
Melee mwk scimitars +16/+16/+11/+11 (1d8+8/15–20) or 2 slams +16 (1d8+8)
Ranged rock +12 (1d8+12)
Space 10 ft., Reach 10 ft.
Special Attacks rock throwing (100 ft.), scimitar training

Statistics

Str 26, Dex 17, Con 21, Int 13, Wis 12, Cha 10
Base Atk +9; CMB +18; CMD 32 (36 vs. disarm and sunder)
Feats Combat Reflexes, Dodge, Improved Critical (scimitar), Improved Two-Weapon Fighting, Mobility, Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Acrobatics +16 (+24 when jumping), Intimidate +11, Perception +9, Survival +17
Languages Common, Giant
SQ sandwalking

Ecology

Environment warm desert
Organization solitary, gang (2–4), band (5–8), raiding party (9–12 plus 1 fighter of 1st–3rd level), or tribe (10–30 plus 35% noncombatants, 1–3 clerics of 2nd–4th level, 2–4 fighters of 1st–3rd level, and 1 fighter sheik of 4th–6th level, 50% chance of 10–20 human slaves)
Treasure standard (2 masterwork scimitars, leather armor, other treasure)

Special Abilities

Sandwalking (Ex) A desert giant travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.

Scimitar Training (Ex) All desert giants are proficient with scimitars, and can wield them as if they were light weapons. A desert giant adds its full Strength bonus to attacks made with a scimitar wielded in its off hand, and gains a +4 bonus to CMD versus disarm and sunder attempts when fighting with a scimitar in each hand.

Description

Desert giants rove the stark and majestic sands, rarely dwelling in permanent camps. They roam from oasis to oasis, sleeping beneath the stars or in easily dismantled yurts, breaking camp as whim strikes or when food sources grow scarce.

Desert giants stand 15 feet tall on average, but have slender builds and rarely weigh more than 2,000 pounds, a fact that greatly contributes to their grace and speed. The giants favor loose robes with keffiyehs for protection from the scouring desert winds, as well as traveling leathers worn beneath the robes. They require little water, and are able to survive for as long as 2 weeks on food alone. When such goods are available, they drink water, milk, and juices in prodigious amounts, but they spurn beer, wine, and stronger spirits. The bulk of their diet comes from figs, olives, and similar bounty of the oases, supplemented by meat if required. The eldest desert giants live as long as 300 years.

Despite their nomadic ways, desert giants guard their territory fiercely, driving away all interlopers, whether intelligent or bestial.