Archives of Nethys

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Deathsnatcher

This bipedal jackal has vulture wings and a rat tail ending in a scorpion’s stinger. Each of its four arms ends in a clawed hand.

Deathsnatcher CR 18

Source Bestiary 6 pg. 81
XP 153,600
CE Medium monstrous humanoid
Init +9; Senses deathwatch, scent, see in darkness; Perception +27

Defense

AC 33, touch 21, flat-footed 27 (+5 deflection, +5 Dex, +1 dodge, +12 natural)
hp 313 (19d10+209); regeneration 10 (positive energy)
Fort +19, Ref +16, Will +18
Defensive Abilities negative energy affinity; Immune death effects; Resist cold 30, fire 30; SR 29

Offense

Speed 30 ft., fly 50 ft. (average)
Melee bite +29 (2d6+10), 4 claws +29 (1d8+10/19–20), sting +29 (1d6+10 plus poison)
Special Attacks pounce, soul rend, swift spawning
Spell-Like Abilities (CL 18th; concentration +25)
Constant—deathwatch, greater magic weapon, shield of faith
At will—animate dead, command undead (DC 19), death knell (DC 19), deeper darkness
3/day—control undead (DC 24), quickened death knell (DC 19)
1/day—create greater undead, create undead, finger of death (DC 24)

Statistics

Str 23, Dex 21, Con 32, Int 16, Wis 21, Cha 24
Base Atk +19; CMB +25; CMD 46
Feats Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell-Like Ability (death knell)
Skills Fly +27, Intimidate +29, Knowledge (planes, religion) +22, Perception +27, Stealth +27, Survival +27
Languages Abyssal, Common

Ecology

Environment warm deserts or mountains
Organization solitary
Treasure standard

Special Abilities

Poison (Su) Sting—injury; save Fort DC 28, frequency 1/round for 6 rounds, effect 1d4 Con drain, cure 2 consecutive saves.
Soul Rend (Su) If a deathsnatcher hits a single creature with two or more claw attacks in 1 round, it deals an additional 1d8+13 points of damage to the creature. For every claw attack that hits beyond the first, the soul rend inflicts 1 negative level. The deathsnatcher regains 5 hit points per negative level inflicted. After 24 hours have passed, a negative level can be removed with a successful DC 26 Fortitude save.
Swift Spawning (Su) When a deathsnatcher kills via negative levels, negative energy damage, or a death effect, the body immediately rises as an advanced bodak (Pathfinder RPG Bestiary 2 292, 48) under the deathsnatcher’s control.

Description

Deathsnatchers dwell amid the ruins of fallen civilizations, where they play at being godlings worshiped by undead slaves. Though self-aggrandizing, deathsnatchers are known to give homage to (and claim descent from) the various demon lords of darkness, the desert, and undeath.

A deathsnatcher is 6 feet tall and weighs 280 pounds.