Scorpion, Deadfall ScorpionThick sheets of moss and other forest debris cling to the dark green carapace of this huge scorpion.Deadfall Scorpion CR 8Source Bestiary 3 pg. 237 XP 4,800 N Huge vermin Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +6DefenseAC 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, –2 size) hp 95 (10d8+50) Fort +12, Ref +5, Will +5 Immune mind-affecting effectsOffenseSpeed 50 ft. Melee 2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison) Space 15 ft., Reach 15 ft. Special Attacks constrict (1d8+8), sudden strikeStatisticsStr 27, Dex 15, Con 20, Int —, Wis 14, Cha 2 Base Atk +7; CMB +17 (+21 grapple); CMD 29 (41 vs. trip) Feats Skill Focus (Stealth)B Skills Perception +6, Stealth +5 (+13 in forests); Racial Modifiers +4 Perception, +8 Stealth (+16 in forests)EcologyEnvironment temperate forests Organization solitary or nest (2–5) Treasure incidentalSpecial AbilitiesPoison (Ex) Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
Sudden Strike (Ex) A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.DescriptionThe enormous deadfall scorpion is disturbingly stealthy for a creature of its size. So named for the creatures’ habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den. A deadfall scorpion is 24 feet long and weighs 10,000 pounds.Creatures in "Scorpion" Category
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