Archives of Nethys

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Dark Folk

Source Pathfinder RPG Bestiary pg. 53

Creatures in "Dark Folk" Category

NameCR
Caligni1/2
Dark Caller5
Dark Champion5
Dark Creeper2
Dark Dancer1
Dark Empath2
Dark Slayer3
Dark Stalker4

Dark Folk, Dark Empath

This gaunt, hunched humanoid’s unblinking eyes stare out from a pale face wrapped in dark cloth.

Dark Empath CR 2

Source Occult Bestiary pg. 18
XP 600
CN Small humanoid (dark folk)
Init +4; Senses see in darkness; Perception +9

Defense

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 19 (3d8+6)
Fort +3, Ref +7, Will +3
Weaknesses light blindness

Offense

Speed 30 ft.
Melee mwk dagger +8 (1d3–1/19–20 plus poison)
Special Attacks death throes, infectious emotion, sneak attack +1d6
Spell-Like Abilities (CL 3rd; concentration +5)
At will—darkness, detect magic
Psychic Magic (CL 3rd; concentration +5)
3 PE—mind thrust IOA (1 PE, DC 13), paranoiaOA (1 PE, DC 13), thought echoOA (1 PE, DC 13)

Statistics

Str 9, Dex 19, Con 14, Int 10, Wis 14, Cha 15
Base Atk +2; CMB +0; CMD 15
Feats EmpathOA, Weapon Finesse
Skills Climb +7, Perception +9, Stealth +14; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Dark Folk, Undercommon
SQ poison use

Ecology

Environment any underground
Organization solitary, pair, gang (3–6), or clan (20–80 dark creepers plus 1 dark stalker and dark empath per 20 dark creepers)
Treasure standard (mwk dagger, black smear [2 doses, Bestiary 54], other treasure)

Special Abilities

Death Throes (Su) When a dark empath dies, it unleashes a burst of chaotic emotion. Each creature within a 10-foot burst must succeed at a DC 13 Will save or become confused, as per the spell lesser confusion. All other dark empaths within 10 feet automatically fail this save as the uncontrolled emotion overwhelms them.

Infectious Emotion (Sp) A dark empath devours emotion. When the emotion it consumes becomes overwhelming, the dark empath flings it out with abandon, inflicting wild emotional states on enemies and kin alike. Whenever a dark empath is under an emotion or fear effect, it can spend a swift action on its turn to affect a living creature within 30 feet as if by either the rage or lesser confusion spell for 1 round, and the duration of all emotion and fear effects on the dark empath decreases by 1 time increment (1 round if the spell is measured in rounds per level, etc.). It can use this ability even if an emotion or fear effect would normally prevent it from acting.

Description

Among the subterranean dark folk, individuals occasionally emerge with the ability to meddle with the emotions of those around them. These dark empaths comport themselves with unusual calmness, and many claim to feel no emotion at all. Despite this, dark empaths can take on the emotional states of those around them, making their actions difficult to predict. As even their own kin find them unsettling, they generally migrate to the fringes of dark folk society. However, dark callers and other evil members of the dark folk race—typically those associated with the alien owb (Pathfinder RPG Bestiary 4 210)—occasionally assemble dark empaths into silent cabals. These more sinister dark folk use their brethren to manipulate dark stalkers—the leaders of the dark folk race—or to search out dissent against a community’s owb mastermind.

Dark empaths delight in manipulating the emotions of their targets, particularly of humanoids who have become lost underground, magnifying their fear and confusion. Some dark empaths become addicted to certain strong emotions, and go to great lengths to provoke them. Given the dark folk’s penchant for mayhem, most of these attempts are quite destructive for their targets. Groups of dark empaths are especially dangerous, as they feed off of each other’s emotions and are often prone to frenzied displays of hysterical pique.

Most dark empaths stand just under 4 feet tall and weigh 60 pounds. Their shadowy wrappings often appear to be looser than those of other dark folk, as though their bodies were subtly expanding and contracting.