Cytillesh ZombieCytillesh Zombie CR 1Source No Response from Deepmar pg. 21 XP 400 NE Medium undead Init +4; Senses darkvision 60 ft.; Perception +0 DefenseAC 18, touch 12, flat-footed 14 (+2 armor, +4 Dex, +2 natural) hp 12 each (2d8+3) Fort +0, Ref +4, Will +3 Defensive Abilities +4 turn resistance; Immune undead traits OffenseSpeed 40 ft. Melee slam +6 (1d6+5 plus poison) Tactics During Combat A cytillesh zombie attacks any creature trying to interact with it verbally or physically. Once it targets an opponent, it continues attacking its target until the target or the zombie is dead or destroyed. Morale A cytillesh zombie fights to the death. StatisticsStr 21, Dex 18, Con —, Int —, Wis 10, Cha 10 Base Atk +1; CMB +6; CMD 20 Feats Toughness Gear leather armor Special AbilitiesCytillesh Symbiosis (Su) The cytillesh fungus infesting the host creature’s body acts as the dead flesh’s animating force. It grants the creature a +4 enhancement bonus to Strength and Dexterity and a poisonous touch. The slam of a cytillesh zombie releases spores that subject the creature to a mild dose of cytillesh poison. The creature must succeed at a DC 18 Fortitude save or become dazed for 1d3 rounds as it suffers memory loss of the previous moments. Multiple poisoning effects do not stack, but rather only extend the duration.
Quick Strikes (Ex) Whenever a cytillesh zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
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