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Crag Spider

This gigantic spider-thing is covered in jagged red-and-black chitin. Many-legged and alien, the creature’s waving tendrils and serrated pedipalps twitch hungrily beneath a cluster of unblinking black eyes. Hooked claws at the ends of its many-jointed legs pierce the earth with every step.

Crag Spider CR 8

Source Pathfinder #6: Spires of Xin-Shalast pg. 77
Always N Huge vermin
Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +8

Defense

AC 19, touch 12, flat-footed 15 (+4 Dex, +7 natural, -2 size)
hp 104 (16d8+32)
Fort +12, Ref +9, Will +5
Immune mind-affecting effects

Offense

Speed 40 ft., climb 30 ft.
Melee bite +15 (2d6+7 plus poison)
Ranged web +14 touch (entangle)
Space 15 ft., Reach 10 ft.
Special Attacks web

Statistics

Str 20, Dex 18, Con 14, Int —, Wis 10, Cha 2
Base Atk +12; Grapple +25
Feats Altitude AffinityB
Skills Climb +21, Hide +0, Jump +15, Spot +8; Racial Modifiers +4 Jump
SQ tether

Ecology

Environment cold mountains
Organization solitary or colony (2-5)
Treasure 1/10 coins; 50% goods; 50% items
Advancement 17-32 HD (Huge), 33-48 HD (Gargantuan)

Special Abilities

Poison (Ex) Injury, Fortitude DC 20, 1d8 Str/1d8 Str. The save DC is Constitution-based.

Tether (Ex) As a move action, a crag spider can anchor itself to a surface within its reach by a tether of webbing. This web is identical in characteristics to its normal webbing. A tethered crag spider gains a +10 competence bonus on Climb and Jump checks and can arrest any fall as a free action, taking no damage. The maximum distance a crag spider can jump or climb while tethered is 200 feet. It can release its tether as a free action and start another normally if it needs to move its anchor point.

A crag spider cannot use any of its other web abilities while anchored to a tether. Creating a tether counts as one of the eight times a crag spider can throw its web per day.

Web (Ex) Crag spiders can use the web ability as other monstrous spiders (see page 288 of the MM). An entangled creature can escape with a successful DC 20 Escape Artist check or burst the web with a DC 24 Strength check. Each 5-foot section has 16 hit points.

Description

The original crag spiders were magically engineered from a species of common spider that resides atop the mountain and were created to serve as steeds for the personal guards of the Runelords of Greed. They are still primarily used for that purpose, but escapees from captivity over the years have begun to breed in the wild and migrate to other mountaintops.