Vampire Servant, Coffin GuardCoffin Guard CR 3Source Monster Codex pg. 238 XP 800 Elf ranger 4 NE Medium humanoid (elf) Init +4; Senses low-light vision; Perception +10DefenseAC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 38 (4d10+12) Fort +5, Ref +8, Will +2; +2 vs. enchantments Immune sleepOffenseSpeed 30 ft. Melee mwk rapier +7 (1d6+1/18–20), mwk rapier +7 (1d6/18–20) Ranged mwk composite longbow +9 (1d8+2/×3) Special Attacks combat style (two-weapon), favored enemy (humans +2) Ranger Spells Prepared (CL 1st; concentration +2) 1st—entangle (DC 12)StatisticsStr 12, Dex 18, Con 12, Int 12, Wis 13, Cha 8 Base Atk +4; CMB +5; CMD 19 Feats Endurance, Toughness, Two-Weapon Fighting, Weapon Finesse Skills Intimidate +6, Knowledge (geography) +8, Knowledge (local) +5, Perception +10, Sense Motive +5, Stealth +10, Survival +8 Languages Common, Draconic, Elven SQ elven magic, favored terrain (urban +2), hunter’s bond (companions), track +2, wild empathy +3 Combat Gear potion of cat’s grace, potion of cure moderate wounds, potion of protective penumbraUM, scroll of animal messenger, scroll of longstrider; Other Gear mwk chain shirt, mwk composite longbow with 20 arrows, mwk rapiers (2), sunrods (5), 9 gpEcologyEnvironment anyDescriptionOnly the most trusted of servants are given the position of a vampire’s coffin guard. This mortal stands watch over the vampire while his master is resting.
The coffin guard isn’t just tasked with protecting his master. He snatches corpses and ingredients required for the vampire’s workings. He knows where to find many ingredients in the woods, away from the prying eyes of the city folk, though he’s not afraid to coerce those same city-dwellers into doing his bidding for him.Creatures in "Vampire Servant" CategorySource Monster Codex pg. 238
A vampire often needs mortal minions—especially during the day, when it must retreat to its coffin for safety.
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