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Coffin Anemone

This coffin-shaped anemone features a ridged, dark brown trunk topped with waving yellow tendrils surrounding a soft, pale blue center.

Coffin Anemone CR 1

Source Bestiary 6 pg. 248
XP 400
N Medium vermin (aquatic)
Init +2; Senses blindsight 30 ft.; Perception +0

Defense

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (3d8+3)
Fort +4, Ref +3, Will +1
Defensive Abilities amorphous, anchored; Immune gaze attacks, mind-affecting effects, poison, vision-based effects

Offense

Speed 5 ft.
Melee tentacles +2 (2d4 plus poison)

Statistics

Str 10, Dex 15, Con 13, Int —, Wis 11, Cha 2
Base Atk +2; CMB +2; CMD 14 (can’t be tripped)
SQ sightless

Ecology

Environment temperate coastlines or oceans
Organization solitary, pair, or graveyard (3–12)
Treasure incidental

Special Abilities

Anchored (Ex) As a full-round action, a coffin anemone can affix itself to a solid surface. While anchored, it cannot move and gains a +4 bonus to its CMD against bull rush, drag, overrun, and reposition combat maneuvers. This bonus increases by 4 for each size category larger the sea anemone is compared to the opponent. It can unanchor as a full-round action.

Poison (Ex) Tentacle—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.

Sightless (Ex) A coffin anemone is blind and thus unaffected by effects that rely on sight, such as blindness or gaze attacks.

Description

Named for its distinctive oblong shape, the coffin anemone is well-suited to swallow its favored prey: swimming humanoid creatures.