CerynitisThis sleek and graceful doe possesses long, metallic antlers and a shiny, golden pelt.Cerynitis CR 7Source Bestiary 5 pg. 53 XP 3,200 N Large magical beast Init +18; Senses darkvision 60 ft., low-light vision, scent, see invisibility; Perception +17DefenseAC 25, touch 24, flat-footed 14 (+10 Dex, +1 dodge, +1 natural, +4 sacred, -1 size) hp 76 (9d10+27); fast healing 5 Fort +9, Ref +16, Will +8 Defensive Abilities freedom, sacred grace, uncanny dodge, unearthly speedOffenseSpeed 180 ft. Melee gore +12 (1d8+6) Space 10 ft., Reach 10 ft. Spell-Like Abilities (CL 9th; concentration +13) Constant—see invisibility, speak with animalsStatisticsStr 18, Dex 31, Con 16, Int 11, Wis 20, Cha 19 Base Atk +9; CMB +14; CMD 39 (43 vs. trip) Feats Dodge, Improved Initiative, Lightning Stance, Mobility, Run, Wind Stance Skills Acrobatics +16 (+76 when jumping), Escape Artist +21, Knowledge (religion) +5, Perception +17, Stealth +10, Survival +8; Racial Modifiers +60 Acrobatics when jumping, +10 Escape Artist, +4 Knowledge (religion) Languages Sylvan; speak with animalsEcologyEnvironment any plains, hills, or forests Organization solitary Treasure incidental (horns and pelt)Special AbilitiesFreedom (Sp) Whenever a cerynitis is affected by a spell or effect that would be removed by freedom, she is instantly affected by freedom.
Sacred Grace (Ex) A cerynitis is blessed by her patron deity, allowing her to always act on the surprise round and granting her a sacred bonus to AC and initiative equal to her Charisma bonus.
Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name.
Unearthly Speed (Ex) When a creature makes a ranged or melee attack against a cerynitis, targets her with an ability, or includes her in the area of effect of an ability, the cerynitis can move up to half her speed as if she had readied an action to move. If she moves at all, this foils ranged and melee attacks; if she moves out of the area of effect, she avoids an area of effect ability; if she moves out of range of the targeted effect, she avoids a targeted ability. Once she uses this ability, a cerynitis can’t use it again for 1 round. Each use of this ability counts as a move action for the purpose of triggering Lightning Stance. A cerynitis can’t use unearthly speed to avoid an attack or ability if she is not aware of the attack or ability, and she cannot use this ability at all if she is rendered immobile or if she bears a rider.DescriptionCerynitises are rare golden does with magnificent metallic horns and hooves. These solitary creatures are born to ordinary deer with the blessings of a deity, typically a deity of nature or the hunt. Cerynitises are wise and placid creatures, but humanoids hunt them nonetheless for their valuable horns and pelts (worth 1,000 gp together), or for the sheer challenge of catching the uncatchable. Though heroes of nature occasionally dream of having a cerynitis mount, none have yet succeeded at gaining the service of such a prized steed. Though she is likely to run away before a conversation can begin, a cerynitis is willing to share her wisdom with those who prove they do not mean her harm.
A typical cerynitis measures 10 feet long from head to tail and weighs 350 pounds.
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