Cervine ProtectorCervine Protector CR 6Source Heaven Unleashed pg. 44 XP 2,400 LG Large outsider (extraplanar, good, lawful) Init +2; Senses darkvision 60 ft.; Perception +12DefenseAC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size) hp 76 (8d10+32) Fort +10, Ref +4, Will +9; +2 vs. poison DR 5/evil; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17OffenseSpeed 40 ft. Melee gore +14 (1d8+6 plus push), 2 hooves +8 (1d6+3) Space 10 ft., Reach 10 ft, Special Attacks push (gore, 10 ft.), trample (1d6+9, DC 20) Spell-Like Abilities (CL 8th; concentration +8) Constant—speak with animalsAt will—detect evil3/day—cure moderate wounds 1/day—neutralize poison, plant growth, remove diseaseStatisticsStr 22, Dex 15, Con 18, Int 12, Wis 13, Cha 11 Base Atk +8; CMB +15 (+17 bull rush); CMD 27 (29 vs. bull rush, 31 vs. trip) Feats Improved Bull Rush, Iron Will, Power Attack, Weapon Focus (gore) Skills Acrobatics +9 (+13 when jumping), Handle Animal +11, Intimidate +8, Knowledge (nature) +12, Perception +12, Sense Motive +12, Stealth +5 (+13 in forests), Survival +12; Racial Modifiers +8 Stealth in forests Languages Celestial, Draconic, Druidic, Infernal; speak with animals SQ fertile regenerationEcologyEnvironment any (Heaven) Organization single, solitary, or bulwark (3–6) Treasure standardSpecial AbilitiesFertile Regeneration (Su) Once per day, if the cervine protector is in the area of a plant growth spell used to generate overgrowth at the time the spell is cast, it gains fast healing 5 for 10 minutes. The cervine protector maintains the fast healing even if it leaves the affected area. This effect ends immediately if the cervine protector is in the area of a diminish plants spell used to prune growth.DescriptionA cervine protector might be encountered alongside the Grim White Stag, or as the companion of one of Erastil’s clergy. In natural settings sacred to Erastil, solitary cervine protectors sometimes stand vigil, ensuring that no taint befalls their charge.
Characters with the Leadership feat can take a cervine protector as a cohort at cohort level 10th or higher.
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