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Thassilonian Sentinel

Source Pathfinder #134: It Came from Hollow Mountain pg. 90
During the height of the Thassilonian Empire, nobles and other wealthy elite favored these constructs as guardians and protectors in their homes, hidden in plain sight among the palace’s normal decorations. Able to replace the heads of statues to blend in, these creatures keep alert for intruders and extract themselves from the statues with which they are docked in order to attack. The creatures don’t need to remove themselves from their statues to use their special attacks, however, and only separate for added mobility or to have the chance to attack with their claws.

At least a dozen varieties of sentinel pervaded long-vanished Thassilon. All of these varieties were crafted from materials that wouldn’t be out of place as a medium for sculpting or casting. Though the practice of creating these constructs largely died out along with the empire at Earthfall, explorers delving into forgotten ruins sometimes encounter sentinels that still function.

Creatures in "Thassilonian Sentinel" Category

NameCR
Bronze Sentinel3
Iron Sentinel5
Ivory Sentinel7
Marble Sentinel4

Thassilonian Sentinel, Bronze Sentinel

Sculpted from bronze in the form of a large humanoid head, this creature perches on six mechanical legs, its eyes intermittently shining with an orange glow.

Bronze Sentinel CR 3

Source Pathfinder #62: Curse of the Lady's Light pg. 90
XP 800
N Small construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +5

Defense

AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 32 (4d10+10)
Fort +1, Ref +4, Will +1
Immune construct traits, fire, magic

Offense

Speed 40 ft., climb 20 ft.
Melee 2 claws +9 (1d4+4)
Ranged fiery bolt +8 (1d6 fire)
Spell-Like Abilities (CL 2nd; concentration –1)
Constant—detect magic

Statistics

Str 18, Dex 16, Con —, Int 1, Wis 11, Cha 5
Base Atk +4; CMB +7; CMD 20 (28 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Climb +12, Perception +5, Stealth +9
Languages Thassilonian (can’t speak)
SQ alert, freeze

Ecology

Environment any
Organization solitary, pair, or troop (3–7)
Treasure none

Special Abilities

Alert (Su) A bronze sentinel can take simple orders and identify intruders, and it possesses the ability to alert its creator or another creature to which it’s keyed. When a bronze sentinel detects a trespasser, it can choose to alert the creature to which it’s keyed in one of two ways. The sentinel can create a loud sound like that of a bell, chime, or gong that can be clearly heard at a range of 500 feet. Alternatively, a bronze sentinel can send a mental alert to the creature to which it is keyed as long as that creature is within 1 mile of the sentinel. The mental alert wakes the keyed creature from sleep, but doesn’t affect normal concentration. A bronze sentinel’s creator is the first creature to which it is keyed, and the creator can pass its link to another creature as part of a 4-hour ritual that uses materials costing 500 gp.

Fiery Bolt (Su) As a standard action, a bronze sentinel can fire a bolt of flame as a ranged touch attack out to a maximum range of 30 feet. This bolt deals 1d6 points of fire damage.

Immunity to Magic (Ex) A bronze sentinel is immune to spells or spell-like abilities that allow spell resistance, save for spells with the electricity descriptor.

Description

Bronze sentinels were among the most common of Thassilonian sentinels, and saw widespread use in ancient Bakrakhan and Eurythnia. Thassilonian nobles and wizards used these creatures to protect their goods, magical laboratories, and libraries. A bronze sentinel’s fiery bolt burns hot, but its f lames are short lived. This construction is in place to minimize the risk of the sentinel setting fire to the very things it is set to protect.

Construction

Though the exact process of creating the base form differs depending on the materials involved, the process of animating sentinels is roughly the same. Each sentinel must be carved or worked to a fine detail before being subjected to spells and magical unguents worth 1,000 gp.

Bronze Sentinel
CL 10th; Price 21,000
Requirements Craft Construct, alarm, detect magic, geas/quest, limited wish, scorching ray, creator must be caster level 10th; Skill Craft (sculpture) DC 18; Cost 11,000 gp