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Boreal Creature

Source Irrisen - Land of Eternal Winter pg. 56
Since Baba Yaga’s invasion, many creatures native to the eastern Linnorm Kingdoms have died out, unable to adapt to a land now dominated by ceaseless supernatural winter. However, despite this dramatic change in climate, a few particularly strong and hardy specimens managed to survive, and over the centuries the magical forces holding this realm in its grip have aided the evolution of species better suited to this harsh environment. This section provides examples of three such creatures and the inherited template for creating other boreal creatures.

Creating a Boreal Creature

“Boreal” is an inherited template that can be added to any Huge or smaller corporeal creature. This template cannot be applied to a creature with the fire subtype.

Challenge Rating: Same as the base creature +1.
Type: The creature gains the cold subtype. If applied to a creature with the animal or vermin type, the creature’s type changes to magical beast. Do not recalculate its Hit Dice, base attack bonus, saves, or skill points.
Attacks: A boreal creature’s natural attacks deal an additional 1d6 points of cold damage.
Abilities: Str +2, Con +2.
Skills: The creature receives a +4 bonus on Stealth and Survival checks in snow. An aquatic boreal creature receives a +4 racial bonus on Stealth and Survival checks at all times in frigid waters (its natural habit), instead of in snow.
Environment: The creature’s natural environment changes to a cold climate.
Special Qualities: A boreal creature gains the following special quality.
Trackless Step (Ex): A boreal creature does not leave a trail in snow and cannot be tracked. It can choose to leave a trail, if it so desires. This special quality does not apply to aquatic boreal creatures.

Creatures in "Boreal Creature" Category

NameCR
Boreal Annis Hag7
Boreal Manticore6
Boreal Wolf2

Boreal Creature, Boreal Manticore

This white-furred creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes encrusted with ice.

Boreal Manticore CR 6

Source Irrisen - Land of Eternal Winter pg. 56
XP 2,400
LE Large magical beast (cold)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9

Defense

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 63 (6d10+30)
Fort +10, Ref +7, Will +3
Immune cold
Weaknesses vulnerable to fire

Offense

Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +11 (1d8+6 plus 1d6 cold), 2 claws +11 (2d4+6 plus 1d6 cold)
Ranged 4 spikes +8 (1d6+5 plus 1d6 cold)
Space 10 ft., Reach 5 ft.

Statistics

Str 22, Dex 15, Con 20, Int 7, Wis 12, Cha 9
Base Atk +6; CMB +13; CMD 23 (27 vs. trip)
Feats Flyby Attack, Hover, Weapon Focus (spikes)
Skills Fly –3, Perception +9, Stealth –2 (+2 in snow), Survival +4 (+8 in snow or when tracking); Racial Modifiers +4 Perception, +4 Stealth (in snow), +4 Survival (in snow or when tracking)
Languages Common
SQ trackless step

Ecology

Environment cold forests
Organization solitary, pair, or pride (3–12)
Treasure standard

Special Abilities

Spikes (Ex) With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Trackless Step (Ex) A boreal manticore does not leave a trail in snow and cannot be tracked. It can choose to leave a trail if it so desires.

Though boreal creatures mostly resemble their temperate kin, the effects of sorcerous winter have bolstered them, making them stronger and much more dangerous. In basic shape and form they appear similar to their ancestors, but other characteristics reveal the creatures’ altered nature. Their fur and skin are much paler, often shades of blue, gray, or simply white, and it is not uncommon for parts of these creatures to be cloaked in frost, especially their jagged claws and shaggy hair.