All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Black Magga

This enormous creature’s serpentine neck supports a leering reptilian head—its body is a wriggling mass of tentacles.

Black Magga CR 15

Source Rise of the Runelords Anniversary Edition pg. 406, Pathfinder #3: The Hook Mountain Massacre pg. 88
XP 51,200
CE Gargantuan outsider (aquatic, native)
Init +4; Senses all-around vision, darkvision 60 ft.; Perception +22

Defense

AC 30, touch 6, flat-footed 30 (+24 natural, –4 size)
hp 232 (15d10+150)
Fort +19, Ref +11, Will +9
DR 15/cold iron and magic; Immune death effects, mind-affecting effects, petrification, polymorph; Resist acid 20, cold 20; SR 26

Offense

Speed 20 ft., swim 60 ft.
Melee bite +24 (2d8+13/19–20 plus energy drain), 4 tentacles +19 (2d6+6 plus grab)
Space 20 ft., Reach 20 ft.
Special Attacks breath of madness, constrict (2d6+11), energy drain (2 levels, DC 22)
Spell-Like Abilities (CL 15th; concentration +20)
Constant—invisibility purge
At will—death knell (DC 17), prayer
3/day—demand (DC 23), dimensional anchor, divination, dominate person (DC 20), greater command (DC 20)
1/day—commune, dream, unhallow

Statistics

Str 37, Dex 10, Con 31, Int 25, Wis 18, Cha 20
Base Atk +15; CMB +32 (+36 grapple); CMD 42 (can’t be tripped)
Feats Awesome Blow, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +18, Intimidate +23, Knowledge (arcana) +25, Knowledge (history) +22, Knowledge (nature) +22, Knowledge (planes) +25, Knowledge (religion) +22, Perception +22, Sense Motive +22, Spellcraft +25, Stealth +6, Survival +19, Swim +36
Languages Abyssal, Celestial, Common, Draconic, Infernal, Thassilonian
SQ transdimensional tentacles, warp dimensions

Ecology

Environment the Storval Deep
Organization solitary
Treasure triple

Special Abilities

Breath of Madness (Su) Black Magga can exhale a cloud of foul-smelling, poisonous breath as a standard action once every minute. This cloud of black smoke fills a 60-foot cone. All creatures in the area take 1d6 points of Wisdom damage and become confused for 1d6 rounds (a DC 27 Will save halves the Wisdom damage and negates the confusion effect). This is a mind-affecting poison effect. The save DC is Constitution-based. This breath weapon cannot be used while underwater.

Transdimensional Tentacles (Su) Black Magga’s tentacles allow her to see into and infiltrate the Ethereal Plane and the Plane of Shadow while she is on the Material Plane. This allows her not only to be aware of these planes and the creatures there, but also to shift her tentacles through these planes to attack their inhabitants. She can even phase her tentacles in and out of existence, effectively reaching through walls and other solid barriers to attack foes on the other side, provided that area is not warded by a dimensional lock or similar effect. She can grapple foes with her tentacles normally, but cannot pull grappled foes or objects through planes as her tentacles shift between them.

Warp Dimensions (Su) Black Magga’s presence distorts the dimensions. Any creature that attempts to utilize a teleportation effect while within 300 feet of Black Magga must succeed at a DC 21 caster level check or the teleport effect fails. If the effect fails, the creature that attempted to create that effect must succeed at a DC 27 Fortitude save or be nauseated for 1d6 rounds. The save DC is Constitution-based.

Description

Black Magga is one of the favored servants of Lamashtu and an embodiment of the goddess’s reign over beasts, monsters, and madness. As an unholy auger of her will, Black Magga originally sought to confound the works of the civilized world, spread fear of monsters and the wilds, and direct Lamashtu’s lesser servants in acts of depravity and bloodshed. Black Magga arrived in the Storval Deep not long after Karzoug flooded the immense quarry, and her presence in the newly formed lake brought much misery and dread to the Thassilonians who dwelt on the lake’s shores or sailed its surface. Karzoug’s interest in the region waned quickly, and he never bothered to take steps against the monster, prompting many to whisper that the runelord made a bargain with Lamashtu to place the monster in the Storval Deep, perhaps to hide some sort of great secret he had sunk beneath the waters. In any event, it was said that the goddess spoke directly to Black Magga, and for many, the words of the monster were equal to the commands of Lamashtu herself.

Bearing a head like a plesiosaur atop a thrashing mass of tentacles and eyes, Black Magga is an immense creature indeed. Although she is effectively immortal until slain, she has spent many of the more than 10,000 years since she first came to Varisia in deep hibernation. These slumbers could last for a dozen centuries or more at a time, and are punctuated by relatively short periods of activity that generally last for only a few decades. These long periods of sleep have had something of a debilitating effect on Black Magga, for with each century of slumber, she grows weaker. She is now but a shadow of her original power. That she remains as powerful as she does today speaks volumes to the terrible wrath she must have possessed back during the height of Thassilon, before the advent of Earthfall changed everything.

The Myth of Black Magga

Fisherfolk and woodsmen who have ventured near the Storval Deep have long told tales of a fell monster rising from the depths. Below are a few commonly held but mistaken beliefs about Black Magga—although they may well have been true during the times of ancient Thassilon, when she was at the height of her power.

Blood Tongue: Many who have seen Black Magga and lived can never speak of their experiences. Supposedly, when they attempt to tell the tale, black blood wells from their throats and into their mouths, choking their words. Thus, far fewer claim to have seen Black Magga than actually have.

God-Proof: Black Magga is older than many gods. Divine magic is said to have little effect whatsoever on her abominable form. Anyone who cuts Magga’s black heart from her vile chest and bathes in its putrescent blood will likewise become invulnerable to the power of the gods.

Storm Bringer: Sightings of Black Magga often herald powerful storms and hurricanes. It is said that the beast summons these storms to pull victims into her watery domain, whereupon she captures them, consumes them, and transforms them into monstrous, vermicular horrors.

Mothers of Oblivion

Lesser versions of Black Magga are said to dwell in deep lakes in other parts of the world. Known as Mothers of Oblivion, these creatures have the same basic statistics as Black Magga, except that they have only 10 Hit Dice and are Huge rather than Gargantuan.

Monstrous creatures of chaos and madness, the abominable Mothers of Oblivion are said to have been created by the goddess of monsters to serve as mouthpieces and leaders among her savage minions. Some esoteric texts—sacrilegious even to Lamashtu’s profane church—claim that the Mothers of Oblivion are actually sisters of Lamashtu, subjugated by the goddess, robbed of their divinity, and cast down to Golarion as her twisted servitors. Whatever their heritage, for uncounted centuries the Mothers of Oblivion have been among the favored servants of Lamashtu and throughout history have risen to mete out her unholy wrath. Rare in the extreme—and despite what the fearful mortal races call them—these monstrosities seem to have no ability to reproduce, though some whisper that a select few are capable of biting off their own tongues to produce strange, wormlike spawn.

Mothers of Oblivion slink in the darkest, deepest reaches of the world, shunning the light of day as well as the gaze of insectlike mortals, who would gawk and abandon their pathetic minds at the merest glimpse of such unknowable horrors. The deepest reaches of oceans and the oldest lakes serve as redoubts for these forsaken queens of madness. From these depths, they sate themselves on sea creatures, the offerings of their servants, and the occasional unwary victim dragged screaming from the surface. They are careful to keep their presence secret from those of the world above. From the depths, Mothers of Oblivion form intricate hierarchies of servants and go-betweens, reaching their black tentacles through the societies of amphibious intermediaries into the demesnes of greater monstrosities and larger cities and civilizations alike.