Ghoul, Ancient GravediggerAncient Gravedigger CR 10Source Monster Codex pg. 86 XP 9,600 Ghoul oracle 10 (Pathfinder RPG Advanced Player’s Guide 42) CE Medium undead Init +4; Senses darkvision 60 ft.; Perception +17DefenseAC 22, touch 14, flat-footed 18 (+4 armor, +1 deflection, +4 Dex, +3 natural) hp 112 (12d8+58) Fort +8, Ref +8, Will +13 Defensive Abilities channel resistance +2; Immune undead traitsOffenseSpeed 30 ft. Melee +1 bite +14 (1d6+6 plus disease and paralysis), 2 +1 frost claws +15 (1d6+6 plus 1d6 cold, disease, and paralysis) Ranged rock +13/+8 (2d4+7) Special Attacks disease (DC 15), paralysis (1d4+1 rounds, DC 15, elves are immune to this effect) Oracle Spells Known (CL 10th; concentration +14) 5th (3/day)—flame strike (DC 19), mass inflict light wounds, stoneskin 4th (6/day)—divine power, inflict critical wounds, summon monster IV, wall of stone (DC 18) 3rd (7/day)—animate dead, blindness/deafness (DC 17), dispel magic, inflict serious wounds, meld into stone 2nd (7/day)—darkness, desecrate, hold person (DC 16), inflict moderate wounds, spiritual weapon, stone callAPG 1st (7/day)—command (DC 15), entropic shield, inflict light wounds, liberating commandUC, magic stone, obscuring mist, shield of faith 0 (at will)—bleed (DC 14), create water, detect magic, detect poison, guidance, mending, read magic, resistance, sparkAPG Mystery stoneTacticsBefore Combat The ancient gravedigger prepares for combat by quaffing potions of greater magic fang and mage armor. He uses earth glide and crystal sight to observe foes fighting his underlings before he attacks. During Combat The ancient gravedigger prefers to fight at range, relying on summoned creatures, flame strike, and spiritual weapon to deal damage while he uses earth glide and crystal sight to take cover from the fray. If he must enter melee, the gravedigger fights viciously. Base Statistics Without greater magic fang and mage armor, the ancient gravedigger’s statistics are AC 18, touch 15, flat-footed 14; Melee bite +13 (1d6+5 plus disease and paralysis), 2 frost claws +14 (1d6+5 plus 1d6 cold, disease, and paralysis).StatisticsStr 20, Dex 18, Con —, Int 15, Wis 14, Cha 18 Base Atk +8; CMB +13 (+17 trip); CMD 27 (31 vs. bull rush, 33 vs. trip) Feats Combat Reflexes, Extra Rage, Greater Trip, Improved Natural Armor, Improved Trip, Power Attack, Quick Draw, Weapon Focus (claw) Skills Bluff +16, Diplomacy +19, Intimidate +19, Perception +17, Spellcraft +17, Stealth +18 Languages Aklo, Common, Draconic, Terran, Undercommon; tongues (understands only) SQ oracle’s curse (tongues [Aklo]), revelations (crystal sight, earth glide, rock throwing, stone stability) Combat Gear potion of greater magic fang, potion of mage armor; Other Gear belt of giant strength +2, cloak of resistance +1, frost amulet of mighty fists, ring of protection +1, throwing stones (10), onyx gems (worth 1,000 gp total), silver dust (worth 25 gp)EcologyEnvironment any landDescriptionYears of digging up graves have given this ancient ghoul an affinity for earth magic. Powerful spellcasting ghouls usually rise to positions of leadership, and in his ghoul city, this gravedigger is a high-ranking member of the ruling elite.Creatures in "Ghoul" Category
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