Dragon (Blue), Ancient Blue DragonAncient Blue Dragon CR 18Source Pathfinder RPG Bestiary pg. 95 XP 153,600 LE Gargantuan dragon (earth) Init +3; Senses dragon senses; Perception +32 Aura electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)DefenseAC 37, touch 5, flat-footed 37 (–1 Dex, +32 natural, –4 size) hp 324 (24d12+168) Fort +21, Ref +13, Will +19 DR 15/magic; Immune electricity, paralysis, sleep; SR 29OffenseSpeed 40 ft., burrow 20 ft., fly 250 ft. (clumsy) Melee bite +33 (4d6+18/19–20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18) Space 20 ft., Reach 15 ft. (20 ft. with bite) Special Attacks breath weapon (120-ft. line, DC 29, 20d8 electricity), crush, desert thirst (DC 27), mirage, storm breath (DC 29, 20d8 electricity), tail sweep Spell-Like Abilities (CL 24th) At will—ghost sound (DC 15), hallucinatory terrain (DC 19), minor image (DC 17), veil, ventriloquism (DC 16) Spells Known (CL 13th) 6th (4/day)—forceful hand, mislead 5th (7/day)—dream, persistent image, hold monster (DC 20) 4th (7/day)—dimension door, enervation, fire shield, stoneskin 3rd (7/day)—dispel magic, displacement, haste, vampiric touch 2nd (7/day)—darkness, false life, invisibility, resist energy, shatter 1st (7/day)—alarm, mage armor, shield, true strike, unseen servant 0 (at will)—arcane mark, bleed (DC 15), detect magic, light, mage hand, mending, message, read magic, resistanceStatisticsStr 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20 Base Atk +24; CMB +40; CMD 49 (53 vs. trip) Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Weapon Focus (bite) Skills Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32 Languages Auran, Common, Draconic, Giant, Ignan, Infernal SQ sound imitationEcologyEnvironment warm deserts
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.Creatures in "Dragon (Blue)" CategorySource Pathfinder RPG Bestiary pg. 94 With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
True dragons are divided into two broad categories: chromatic and metallic. Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care. Age Categories Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.
Age Category | Age in Years | CR | Size | Hit Dice | Natural Armor | Breath Weapon | 1 Wyrmling | 0–5 | Base | Base | Base | Base | Base | 2 Very young | 6–15 | Base + 2 | Base + 1 | Base + 2 | Base + 3 | Base × 2 | 3 Young | 16–25 | Base + 4 | Base + 2 | Base + 4 | Base + 6 | Base × 3 | 4 Juvenile | 26–50 | Base + 5 | Base + 2 | Base + 6 | Base + 9 | Base × 4 | 5 Young adult | 51–100 | Base + 7 | Base + 3 | Base + 8 | Base + 12 | Base × 5 | 6 Adult | 101–200 | Base + 8 | Base + 3 | Base + 10 | Base + 15 | Base × 6 | 7 Mature adult | 201–400 | Base + 9 | Base + 3 | Base + 12 | Base + 18 | Base × 7 | 8 Old | 401–600 | Base + 11 | Base + 4 | Base + 14 | Base + 21 | Base × 8 | 9 Very old | 601–800 | Base + 12 | Base + 4 | Base + 16 | Base + 24 | Base × 9 | 10 Ancient | 801–1,000 | Base + 13 | Base + 4 | Base + 18 | Base + 27 | Base × 10 | 11 Wyrm | 1,001–1,200 | Base + 14 | Base + 4 | Base + 20 | Base + 30 | Base × 11 | 12 Great wyrm | 1,201+ | Base + 16 | Base + 5 | Base + 22 | Base + 33 | Base × 12 |
Age Category: This is the age category's name. Age in Years: This is the dragon's actual age. CR: This column modifies the dragon's base CR. Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table. Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table). Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category. Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).
Age Category | Str | Dex | Con | Int | Wis | Chr | 1 Wyrmling | Base | Base | Base | Base | Base | Base | 2 Very young | Base + 4 | Base – 2 | Base + 2 | Base + 2 | Base + 2 | Base + 2 | 3 Young | Base + 8 | Base – 2 | Base + 4 | Base + 2 | Base + 2 | Base + 2 | 4 Juvenile | Base + 10 | Base – 2 | Base + 6 | Base + 4 | Base + 4 | Base + 4 | 5 Young adult | Base + 12 | Base – 4 | Base + 6 | Base + 4 | Base + 4 | Base + 4 | 6 Adult | Base + 14 | Base – 4 | Base + 8 | Base + 6 | Base + 6 | Base + 6 | 7 Mature adult | Base + 16 | Base – 4 | Base + 8 | Base + 6 | Base + 6 | Base + 6 | 8 Old | Base + 18 | Base – 6 | Base + 10 | Base + 8 | Base + 8 | Base + 8 | 9 Very old | Base + 20 | Base – 6 | Base + 10 | Base + 8 | Base + 8 | Base + 8 | 10 Ancient | Base + 22 | Base – 6 | Base + 12 | Base + 10 | Base + 10 | Base + 10 | 11 Wyrm | Base + 24 | Base – 8 | Base + 12 | Base + 10 | Base + 10 | Base + 10 | 12 Great wyrm | Base + 26 | Base – 8 | Base + 14 | Base + 12 | Base + 12 | Base + 12 | Combat The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.
Size | Fly Speed (maneuverability) | 1 Bite | 2 Claws | 2 Wings | 1 Tail Slap | 1 Crush | 1 Tail Sweep | Breath Weapon | Line | Cone | Tiny | 100 ft. (average) | 1d4 | 1d3 | — | — | — | — | 30 ft. | 15 ft. | Small | 150 ft. (average) | 1d6 | 1d4 | — | — | — | — | 40 ft. | 20 ft. | Medium | 150 ft. (average) | 1d8 | 1d6 | 1d4 | — | — | — | 60 ft. | 30 ft. | Large | 200 ft. (poor) | 2d6 | 1d8 | 1d6 | 1d8 | — | — | 80 ft. | 40 ft. | Huge | 200 ft. (poor) | 2d8 | 2d6 | 1d8 | 2d6 | 2d8 | — | 100 ft. | 50 ft. | Gargantuan | 250 ft. (clumsy) | 4d6 | 2d8 | 2d6 | 2d8 | 4d6 | 2d6 | 120 ft. | 60 ft. | Colossal | 250 ft. (clumsy) | 4d8 | 4d6 | 2d8 | 4d6 | 4d8 | 2d8 | 140 ft. | 70 ft. | Fly Speed: A dragon's fly speed increases as indicated, according to its size. Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons). Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus. Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus. Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules). Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus. Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon). Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled. Additional Dragon Rules Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light. Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules. Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type. Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice. Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description. Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR. Blue Dragon LE dragon (earth) Base Statistics CR 5; Size Small; Hit Dice 6d12 Speed 40 ft., burrow 20 ft. Natural Armor +5; Breath Weapon line, 2d8 electricity Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10 Ecology Environment warm deserts Organization solitary Treasure triple Special Abilities Desert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save or be destroyed. The save DC is Charisma-based. Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6. Mirage (Su) An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage. Sandstorm (Su) As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action. Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check. Spell-Like Abilities (Sp) A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—ghost sound; Juvenile—minor image; Adult—ventriloquism; Old—hallucinatory terrain; Ancient—veil; Great wyrm—mirage arcana. Storm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.
Age Category | Special Abilities | Caster Level | Wyrmling | Desert thirst, immune to electricity | — | Very young | Sound imitation | — | Young | Ghost sound | — | Juvenile | Frightful presence, minor image | 1st | Young adult | DR 5/magic, spell resistance | 3rd | Adult | Electricity aura, ventriloquism | 5th | Mature adult | DR 10/magic | 7th | Old | Mirage, hallucinatory terrain | 9th | Very old | DR 15/magic | 11th | Ancient | Storm breath, veil | 13th | Wyrm | DR 20/magic | 15th | Great wyrm | Sandstorm, mirage arcana | 17th |
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