All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Dragon (Outer, Time)

Source Bestiary 4 pg. 70
This dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.

Outer dragons, natives of the vast reaches of space, can be encountered on diverse worlds. They are generally neutral, but their alignments vary more than those of other dragons.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Age Category: This is the age category's name.
Age in Years: This is the dragon's actual age.
CR: This column modifies the dragon's base CR.
Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.
Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).
Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.
Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Age Category Str Dex Con Int Wis Chr
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12


The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.

Size Fly Speed (maneuverability) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Breath Weapon
Line Cone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d460 ft.30 ft.
Large200 ft. (poor)2d61d81d61d880 ft.40 ft.
Huge200 ft. (poor)2d82d61d82d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d62d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d62d84d64d82d8140 ft.70 ft.

Fly Speed: A dragon's fly speed increases as indicated, according to its size.
Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).
Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.
Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.
Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).
Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.
Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).
Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.
Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.
Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.
Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.

Time Dragon

N dragon

Base Statistics

CR 7; Size Small; Hit Dice 9d12
Speed 50 ft.
Natural Armor +4; Breath Weapon cone, 2d10 electricity
Str 16, Dex 17, Con 16, Int 13, Wis 12, Cha 13


Environment vacuum
Organization solitary
Treasure triple

Special Abilities

Immortal (Ex) Time dragons age, but don’t die from old age.

Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.

Alien Presence (Su) A creature that fails its saving throw against a time dragon’s alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).

Shifting Breath (Su) Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon’s age category (DC equal to breath weapon). For an affected creature, it’s as if no time passed. Creatures that succeed at their saves are staggered for 1 round.

Second Chance (Su) Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.

Time Travel (Su) Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.

Age Category Special Abilities Caster Level
WyrmlingImmortal, immune to cold, read the threads
Very youngDetect magic (constant)
YoungShare memoryUM1st
JuvenileAlien presence3rd
Young adultDR 5/magic, spell resistance5th
Mature adultDR 10/magic9th
OldLocate creature, shifting breath11th
Very oldDR 15/magic13th
AncientSecond chance, legend lore15th
WyrmDR 20/magic17th
Great wyrmTime stop (3/day), time travel19th

Creatures in "Dragon (Outer, Time)" Category

Adult Time Dragon15
Ancient Time Dragon20
Young Time Dragon11

Dragon (Outer, Time), Ancient Time Dragon

Ancient Time Dragon CR 20

Source Bestiary 4 pg. 71
XP 307,200
N Gargantuan dragon
Init +14; Senses detect magic, dragon senses, see in darkness; Perception +36
Aura alien presence (300 ft., DC 29)


AC 37, touch 6, flat-footed 37 (+31 natural, –4 size)
hp 418 (27d12+243)
Fort +24, Ref +17, Will +21
DR 15/magic; Immune cold, paralysis, sleep, staggered; SR 31


Speed 50 ft., fly 250 ft. (clumsy)
Melee bite +38 (4d6+21), 2 claws +38 (2d8+14/19–20), 2 wings +35 (2d6+7), tail slap +35 (2d8+21)
Space 20 ft., Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 20d10 electricity, DC 32), crush, second chance, shifting breath (5 rounds), tail sweep
Spell-Like Abilities (CL 27th; concentration +33)
Constant—detect magic
At will—clairaudience/clairvoyance, legend lore, locate creature, share memoryUM
Sorcerer Spells Known (CL 15th; concentration +21)
7th (4/day)—plane shift (DC 23), sequester
6th (7/day)—disintegrate (DC 22), greater dispel magic, true seeing
5th (7/day)—dominate person (DC 21), feeblemind (DC 21), telepathic bond, teleport
4th (7/day)—fear (DC 20), scrying (DC 20), stone shape, stoneskin
3rd (7/day)—blink, dispel magic, slow (DC 19), tongues
2nd (8/day)—arcane lock, blindness/deafness (DC 18), blur, detect thoughts (DC 18), memory lapseAPG (DC 18)
1st (8/day)—erase, feather fall, identify, mage armor, magic missile
0 (at will)—light, mage hand, message, read magic, 5 more


Str 38, Dex 11, Con 28, Int 23, Wis 22, Cha 23
Base Atk +27; CMB +45 (+47 sunder); CMD 57 (59 vs. sunder, 61 vs. trip)
Feats Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Knowledge [history]), Spell Penetration, Step Up, Weapon Focus (bite, claw)
Skills Bluff +36, Diplomacy +36, Fly +16, Knowledge (arcana, geography, nobility, planes, religion) +36, Knowledge (history) +42, Perception +36, Sense Motive +36, Spellcraft +36
Languages Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan
SQ immortal, no breath, read the threads, starflight


Environment vacuum
Organization solitary
Treasure triple

Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.