Source Pathfinder RPG Bestiary pg. 102 A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
True dragons are divided into two broad categories: chromatic and metallic. Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care. Age Categories Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.
Age Category  Age in Years  CR  Size  Hit Dice  Natural Armor  Breath Weapon  1 Wyrmling  0–5  Base  Base  Base  Base  Base  2 Very young  6–15  Base + 2  Base + 1  Base + 2  Base + 3  Base × 2  3 Young  16–25  Base + 4  Base + 2  Base + 4  Base + 6  Base × 3  4 Juvenile  26–50  Base + 5  Base + 2  Base + 6  Base + 9  Base × 4  5 Young adult  51–100  Base + 7  Base + 3  Base + 8  Base + 12  Base × 5  6 Adult  101–200  Base + 8  Base + 3  Base + 10  Base + 15  Base × 6  7 Mature adult  201–400  Base + 9  Base + 3  Base + 12  Base + 18  Base × 7  8 Old  401–600  Base + 11  Base + 4  Base + 14  Base + 21  Base × 8  9 Very old  601–800  Base + 12  Base + 4  Base + 16  Base + 24  Base × 9  10 Ancient  801–1,000  Base + 13  Base + 4  Base + 18  Base + 27  Base × 10  11 Wyrm  1,001–1,200  Base + 14  Base + 4  Base + 20  Base + 30  Base × 11  12 Great wyrm  1,201+  Base + 16  Base + 5  Base + 22  Base + 33  Base × 12 
Age Category: This is the age category's name. Age in Years: This is the dragon's actual age. CR: This column modifies the dragon's base CR. Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table. Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table). Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category. Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).
Age Category  Str  Dex  Con  Int  Wis  Chr  1 Wyrmling  Base  Base  Base  Base  Base  Base  2 Very young  Base + 4  Base – 2  Base + 2  Base + 2  Base + 2  Base + 2  3 Young  Base + 8  Base – 2  Base + 4  Base + 2  Base + 2  Base + 2  4 Juvenile  Base + 10  Base – 2  Base + 6  Base + 4  Base + 4  Base + 4  5 Young adult  Base + 12  Base – 4  Base + 6  Base + 4  Base + 4  Base + 4  6 Adult  Base + 14  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  7 Mature adult  Base + 16  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  8 Old  Base + 18  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  9 Very old  Base + 20  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  10 Ancient  Base + 22  Base – 6  Base + 12  Base + 10  Base + 10  Base + 10  11 Wyrm  Base + 24  Base – 8  Base + 12  Base + 10  Base + 10  Base + 10  12 Great wyrm  Base + 26  Base – 8  Base + 14  Base + 12  Base + 12  Base + 12  Combat The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.
Size  Fly Speed (maneuverability)  1 Bite  2 Claws  2 Wings  1 Tail Slap  1 Crush  1 Tail Sweep  Breath Weapon  Line  Cone  Tiny  100 ft. (average)  1d4  1d3  —  —  —  —  30 ft.  15 ft.  Small  150 ft. (average)  1d6  1d4  —  —  —  —  40 ft.  20 ft.  Medium  150 ft. (average)  1d8  1d6  1d4  —  —  —  60 ft.  30 ft.  Large  200 ft. (poor)  2d6  1d8  1d6  1d8  —  —  80 ft.  40 ft.  Huge  200 ft. (poor)  2d8  2d6  1d8  2d6  2d8  —  100 ft.  50 ft.  Gargantuan  250 ft. (clumsy)  4d6  2d8  2d6  2d8  4d6  2d6  120 ft.  60 ft.  Colossal  250 ft. (clumsy)  4d8  4d6  2d8  4d6  4d8  2d8  140 ft.  70 ft.  Fly Speed: A dragon's fly speed increases as indicated, according to its size. Bite: This is a primary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons). Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus. Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus. Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules). Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 11/2 times the dragon's Strength bonus. Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a halfcircle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 11/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon). Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled. Additional Dragon Rules Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light. Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules. Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type. SpellLike Abilities: A dragon's caster level for its spelllike abilities is equal to its total Hit Dice. Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description. Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spelllike abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.Brass Dragon CG dragon (fire) Base Statistics CR 3; Size Tiny; Hit Dice 4d12 Speed 60 ft., burrow 30 ft. Natural Armor +3; Breath Weapon line, 2d4 fire Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10 Ecology Environment warm deserts Organization solitary Treasure triple Special Abilities Desert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC. Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action. Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5thlevel spell. Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a fullround action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstormlevel winds. Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon. SpellLike Abilities (Sp) A brass dragon gains the following spelllike abilities, usable at will upon reaching the listed age category. Very young—speak with animals; Juvenile—endure elements; Adult—suggestion; Old—control winds; Ancient—control weather; Great wyrm—whirlwind. Summon Djinni (Sp) This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9thlevel spell.
Age Category  Special Abilities  Caster Level  Wyrmling  Fire subtype, sleep breath  —  Very young  speak with animals  —  Young  Move sand  1st  Juvenile  Desert wind, endure elements  3rd  Young adult  DR 5/magic, spell resistance  5th  Adult  frightful presence, suggestion  7th  Mature adult  DR 10/magic  9th  Old  Fire aura, control winds  11th  Very old  DR 15/magic  13th  Ancient  Sandstorm, control weather  15th  Wyrm  DR 20/magic  17th  Great wyrm  Summon djinni, whirlwind  19th  Creatures in "Dragon (Brass)" CategoryDragon (Brass), Ancient Brass DragonAncient Brass Dragon CR 16Source Pathfinder RPG Bestiary pg. 103 XP 76,800 CG Huge dragon (fire) Init +4; Senses dragon senses; Perception +34 Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)DefenseAC 38, touch 8, flatfooted 38; (+30 natural, –2 size) hp 297 (22d12+154) Fort +20, Ref +13, Will +18 DR 15/magic; Immune fire, paralysis, sleep; SR 27 Weaknesses vulnerability to coldOffenseSpeed 60 ft., burrow 30 ft., fly 200 ft. (poor) Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16) Special Attacks breath weapon (100ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath SpellLike Abilities (CL 22th) At will—control weather, control winds, endure elements, speak with animals, suggestion (DC 18) Spells Known (CL 15th) 7th (4/day)—g. teleport, power word blind 6th (6/day)—forceful hand, geas, greater dispel magic 5th (7/day)—contact other plane, dominate person (DC 22), mirage arcana, prying eyes 4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature 3rd (7/day)—displacement, heroism, hold person (DC 20), tongues 2nd (7/day)—alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility 1st (8/day)—alarm, charm person (DC 18), protection from evil, shield, ventriloquism 0 (at will)—arcane mark, dancing lights, d. magic, d. poison, ghost sound (DC 15), mage hand, message, prestidigitation, r. magicStatisticsStr 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20 Base Atk +22; CMB +35; CMD 45 (49 vs. trip) Feats Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike Skills Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30 Languages Common, Draconic, plus any 22 others SQ move sandEcologyEnvironment warm deserts
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.
