Veela, Air VeelaThis lithe, androgynous humanoid has unusually colored skin
and an otherworldly grace.Air Veela CR 7Source Bestiary 5 pg. 264 XP 3,200 N Medium outsider (air, extraplanar) Init +3; Senses darkvision 60 ft.; Perception +12DefenseAC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 85 (9d10+36) Fort +10, Ref +9, Will +6 DR 10/magic; Immune electricity; SR 18OffenseSpeed 30 ft., fly 30 ft. (perfect) Melee mwk dagger +13/+8 (1d4+5/19–20 plus 1d6 electricity),
mwk dagger +13/+8 (1d4+5/19–20 plus 1d6 electricity) or
2 slams +14 (1d4+5 plus 1d6 electricity) Special Attacks beckoning dance, elemental veil Spell-Like Abilities (CL 9th; concentration +14) At will—gust of wind, resist energy (electricity only)
3/day—cure serious wounds, suggestion (DC 18)
1/day—ball lightning (DC 19), dispel magicStatisticsStr 20, Dex 17, Con 19, Int 14, Wis 11, Cha 20 Base Atk +9; CMB +14; CMD 27 Feats Ability Focus (beckoning dance), Combat Reflexes, Double
Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting Skills Acrobatics +15, Bluff +17, Diplomacy +17, Fly +15, Knowledge
(any one) +14, Perception +12, Perform (dance) +21, Sense
Motive +11, Stealth +15; Racial Modifiers +4 Perform (dance) Languages Auran, CommonEcologyEnvironment any hills or mountains (Plane of Air) Organization solitary, pair, or troupe (3–6) Treasure standard (2 mwk daggers)Special AbilitiesBeckoning Dance (Su) As a standard action, a veela can compel
a target that it can see to join it in dancing. The target must
succeed at a DC 21 Will save or find herself forced to dance with
the veela for up to 1 minute. At the end of each of the target’s
turns, she must attempt a Perform (dance) check opposed by
the veela’s Perform (dance) check. If the target doesn’t meet or
exceed the veela’s result, she takes 1d4 points of Constitution
damage and becomes fatigued. For every point of Constitution
damage a veela deals in this way, it heals 5 hit points. Hit
points healed in excess of its maximum become temporary hit
points that last up to 1 hour before dissipating. While engaged
in a beckoning dance, both a veela and its target are protected
from being attacked as if by a sanctuary spell (DC 18). Any
target of a veela’s beckoning dance that exceeds the veela’s
result on the opposed Perform check ends the beckoning dance
and gains the benefits of the veela’s cure serious wounds spell-like
ability (if any uses of that ability remain), which consumes
one of the veela’s daily uses. Targets that save against a veela’s
beckoning dance can’t be affected by that veela’s beckoning
dance again for 24 hours. The save DC is Charisma-based.
Elemental Veil (Su) A veela’s link to a particular element
manifests as an overflow of energy that infuses its natural
attacks and any melee weapons it holds, causing it to deal an
extra 1d6 points of damage on any successful melee attack.
This is electricity damage for an air veela, bludgeoning damage
for an earth veela, fire damage for a fire veela, and cold
damage for a water veela. In addition, as a standard action a
veela can wreathe itself in a luminescent halo of energy. This
duplicates the effect of the spell fire shield (caster level 9th) but
deals damage of the same damage type as the extra melee
damage. Ending or resuming this effect is a standard action.
There is no description for this monster.Creatures in "Veela" CategorySource Bestiary 5 pg. 264 Capricious yet alluring, veelas are elemental spirits given shape. On the Elemental Planes, veelas revel in the unbridled energy of the elements from which they draw power. On the other planes, however, they lose some measure of the elemental energy saturating their forms. To compensate for this, they can siphon vitality from other living beings by engaging them in their ancient dances. Veelas typically do this with a creature’s permission, leaving partners exhilarated but exhausted. Only in the most dire circumstances does a veela use its dance as a weapon. Those few who can match these elemental spirits’ movements might earn a veela’s respect and compel it to share some of its beneficial magical powers.
A veela typically stands just under 6 feet tall and weighs approximately 140 pounds.
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