AasimarThis supernaturally beautiful woman looks human, yet emanates a strange sense of calm and benevolence.Aasimar CR 1/2Source Pathfinder RPG Bestiary pg. 7 XP 200 Aasimar cleric 1 NG Medium outsider (native) Init +0; Senses darkvision 60 ft.; Perception +5DefenseAC 15, touch 10, flat-footed 15 (+5 armor) hp 11 (1d8+3) Fort +4, Ref +0, Will +5 Resist acid 5, cold 5, electricity 5OffenseSpeed 30 ft. (20 ft. in armor) Melee heavy mace -1 (1d8-1) Ranged light crossbow +0 (1d8/19-20) Special Attacks channel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day) Spell-Like Abilities (CL 1st) 1/day - daylight Spells Prepared (CL 1st) 1st—bless, command (DC 14), protection from evilD 0 (at will)—detect magic, guidance, stabilize D domain spell; Domains Good, HealingStatisticsStr 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14 Base Atk +0; CMB -1; CMD 9 Feats Turn Undead Skills Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 Perception Languages Celestial, Common, DraconicEcologyEnvironment any land Organization solitary, pair, or team (3-6) Treasure NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)DescriptionAasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos.
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