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Construct Modifications | Demonic Implants | Devil Talismans | Elemental Augmentations | Fleshcrafting | Genie Seals | Infused Poisons | Juju Fetishes | Legacy (Scaling) Items | Magical Plants | Magical Sets | Magical Tattoos | Necrografts | Necrotoxins | Relics | Shadow Piercings | Thassilonian Runes


Juju Fetishes

Description Source: Pathfinder #39: The City of Seven Spears
Juju fetishes are charms with finite lifespans, created for the purpose of aiding or harming the possessor. Many fetishes take the form of ensorcelled pouches about half the size of a human hand, made of skin or leather and containing bones, vegetable matter, stones, spices, broken pottery, hair, blood, grave dirt, and other such ingredients. The exterior may be dyed, or strange scratches may be worked into the surface. On occasion, some other item may be sewn onto the surface, such as the severed foot of a chicken tied with colored ribbon, or a frog’s leg bone etched with strange patterns. However, a cursory examination of a pouch or its contents cannot reveal the fetish’s purpose or nature, as each fetish is unique.

Juju fetishes are created in much the same way as any other kind of wondrous item. They differ in duration and durability, however, as all juju fetishes last for 1 week plus a number of days equal to the creator’s caster level. Once this time has passed, the fetish loses all of its magical properties and often falls apart, as they are generally constructed of crude or deteriorating elements. This limited duration is ref lected in the price and creation cost of each of the following fetishes.

In addition to their limited life spans, juju fetishes are so delicate that identify or similar spells meant to divine a fetish’s properties have a 50% chance (minus 5% times the caster’s CL) of destroying the item’s magic, rendering it useless. Nonmagical attempts to reveal a juju fetish’s properties function as normal.

Black Blessing

Source Pathfinder #39: The City of Seven Spears pg. 71
Aura faint abjuration; CL 3rd
Slot neck; Price 500 gp; Weight

Description

This small black pouch typically bears a symbol of a heart, bird’s head, or fish scribed in blood. It grants the wearer a +1 resistance bonus on Fortitude and Reflex saving throws. However, the wearer also takes a –2 penalty on all Will saves against spells cast by the item’s creator.

Construction

Requirements Craft Wondrous Item, resistance, bane; Cost 250 gp

Ganji Doll

Source Pathfinder #39: The City of Seven Spears pg. 71
Aura moderate necromancy; CL 6th
Slot none; Price 16,000 gp; Weight

Description

A ganji doll is the pinnacle of juju sympathetic magic, a fetish tied so intimately to its intended victim that good or ill may be done to the target through the doll itself. During the item’s creation, the creator must choose a humanoid creature to bind the doll to. This requires the creator to obtain and craft a bit of the intended target’s body—typically hair, blood, or a tooth— into the fetish. Once this has been done, the ganji doll affects no other creature aside from the bound target. The target of the ganji doll cannot be changed after crafting is complete.

Once the doll has been created, three times per day, any bearer can employ the doll to create any one of the following effects. These effects only target the creature bound to the doll. The target takes a –2 penalty on all saving throws against these effects.

Blind: Covering the doll’s head with a cloth blinds the target for 1 minute (DC 16 Will save to resist).
Damage: Stabbing the doll with a sharp instrument, waving it over an open flame, wrapping a cord around the doll’s neck, or otherwise damaging the doll causes the target to take 3d6 points of damage (DC 16 Fortitude save for half). This damage ignores all resistances and immunities.
Target: The ganji doll functions as the bound target itself for the purpose of any spell with a range of touch. The target receives the effect of any spell cast upon the doll (up to the doll’s limit of 3 effects per day) as if the caster had actually touched him. The target may make saving throws against such spells, if allowed, as normal, but takes the –2 penalty imposed by the doll. Beneficial spells, such as cure light wounds, can also be used in this manner.

Construction

Requirements Craft Wondrous Item, bestow curse, and a piece of the body of the humanoid to be affected; Cost 8,000 gp

Ganji Doll, Greater

Source Pathfinder #39: The City of Seven Spears pg. 71
Aura moderate necromancy; CL 12th
Slot none; Price 36,000 gp; Weight

Description

A greater ganji doll looks similar to and functions as the normal version, except that it can be used 5 times per day, imposes a –4 penalty on the target’s saving throws against its effects, and has the following altered or additional special abilities in addition to all the abilities of a ganji doll.

Damage: Damaging the doll causes the target to take 6d6 points of damage (DC 16 Fortitude save for half ). This damage ignores all resistances and immunities.
Locate Creature: The bearer of a ganji doll can use it to locate its bound target, as per the spell locate creature.
Suggestion: The user whispers in the doll’s ear, creating the effect of a suggestion spell. The target must make a DC 16 Will save to resist the effect. Unlike the spell, the target need not comprehend the user’s language.

Construction

Requirements Craft Wondrous Item, bestow curse, suggestion, and a piece of the body of the humanoid to be affected; Cost 18,000 gp

Laubo Powder

Source Pathfinder #39: The City of Seven Spears pg. 71
Aura moderate enchantment; CL 10th
Slot none; Price 2,800 gp; Weight

Description

Salt, chalk, and powdered bone goes into the creation of this thick powder. When it is smeared over the face of a willing or helpless humanoid, the victim is affected as per the spell dominate person. The victim receives a save against the powder’s effect, but makes it at a –2 penalty. Those who fail the save are affected by the spell and are under the control of the powder’s creator (not necessarily the powder’s user). In addition, the victim cannot articulate beyond making a low moaning, and takes on a death-like pallor, appearing to be a zombie. Spells like detect undead or a minute of uninterrupted examination followed by a DC 20 Heal check reveal that the victim is not actually undead.

Creating a batch of laubo powder provides enough for 3 uses.

Construction

Requirements Craft Wondrous Item, dominate person, disguise self; Cost 1,400 gp

Spirit Tear

Source Pathfinder #39: The City of Seven Spears pg. 71
Aura faint divination; CL 5th
Slot neck; Price 1,800 gp; Weight

Description

This small glass ornament is usually molded into the shape of an eye or drop. Once per day the wearer can activate the tear, gaining the ability to see invisibility with a range of 10 feet for 5 minutes.

Construction

Requirements Craft Wondrous Item, see invisibility; Cost 900 gp