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Infused Poisons

Description Source: Black Markets
By combining the skill of potioncraft with a poisoner’s art, cunning assassins and herbalists can craft vile supernatural threats. An infused poison combines the effects of an ingested poison and a potion. A creature drinking an infused poison is affected by the poison (and its initial effects or damage) first, after which the infused spell effect triggers and the imbiber must attempt a second saving throw (often of a different type or DC) against its magical effects. Spell resistance applies normally to an infused poison’s magical effects, but offers no protection against the poison, and poison resistance offers no protection against the magical effects of an infused poison. Poison immunity renders a creature immune to an infused poison’s magical effects.

A poison can be infused with a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures. As with a potion, you cannot create an infused poison without meeting its spell prerequisite. The base price of the infusion is equal to the level of the spell × the creator’s caster level × 25 gp. The cost of the poison to be infused is paid separately. If the spell has a material component cost, it is added to the poison’s base price and cost of creation.

Infused poisons function like spells cast on the imbiber. A poison’s creator makes all decisions regarding the spell’s effects when it is created—the creature consuming the infused poison has no control over its effects. Unlike with a potion, the imbiber is not considered the caster of the effect. If the spell has an effect related to the caster (as does charm person), the subject treats the first sentient creature it encounters after consuming the poison as the poison’s creator.

A character who attempts to identify an infused poison with a Perception check (as if it were a potion) has a 5% chance of poisoning herself, unless she has the poison use ability. This process doesn’t consume the infused poison.

Abyssal Arsenic

Source Black Markets pg. 12
Aura faint transmutation; CL 3rd
Slot ; Price 420 gp; Weight

Description

Favored by demon cultists, this malign variant of arsenic causes a wide variety of painful deformations in the victim’s flesh.
Type poison, ingested; Save Fortitude DC 13
Onset 10 minutes; Frequency 1/minute for 4 minutes
Effect 1d2 Con damage; Cure 1 save
Spell Effect disfiguring touchUM (Will DC 13)

Construction

Requirements Brew Potion, Infuse Poison, disfiguring touchUM; Cost 270 gp

Burning Heart

Source Black Markets pg. 13
Aura faint evocation; CL 1st
Slot ; Price 150 gp; Weight

Description

Brewed from belladonna and popular among the backstabbing nobility of Taldor and Cheliax, burning heart causes victims to burst into flames at the most embarrassing times.
Type poisoned, ingested; Save Fortitude DC 14
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d2 Str damage, target can attempt one save to cure a lycanthropy affliction contracted in the past hour; Cure 1 save
Spell Effect touch of combustionARG (Reflex DC 11)

Construction

Requirements Brew Potion, Infuse Poison, touch of combustionARG; Cost 125 gp

Dust of Eox

Source Black Markets pg. 13
Aura faint abjuration; CL 5th
Slot ; Price 1,150 gp; Weight

Description

This black metallic powder infuses lich dust with magicdestroying energies, tearing down any protective spells its imbiber may have in place. It is especially favored by Red Mantis assassins when they must target wizards, arcanists, or nobles with abundant magical servants.
Type poison, ingested; Save Fortitude DC 13
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Str damage; Cure 2 consecutive saves
Spell Effect dispel magic

Construction

Requirements Brew Potion, Infuse Poison, dispel magic; Cost 775 gp

Liquid Influence

Source Black Markets pg. 13
Aura faint enchantment; CL 5th
Slot ; Price 900 gp; Weight

Description

This heady liquid brewed from the toxin indigo dreams imparts a compulsion to its victim, decided when the poison is first created.
Type poison, ingested; Save Fortitude DC 13
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Wis damage; Cure 2 consecutive saves
Spell Effect suggestion (Will DC 14)

Construction

Requirements Brew Potion, Infuse Poison, suggestion; Cost 525 gp