Infused Poisons
Description Source:
Black Markets
By combining the skill of potioncraft with a poisoner’s art, cunning assassins and herbalists can craft vile supernatural threats. An infused poison combines the effects of an ingested poison and a potion. A creature drinking an infused poison is affected by the poison (and its initial effects or damage) first, after which the infused spell effect triggers and the imbiber must attempt a second saving throw (often of a different type or DC) against its magical effects. Spell resistance applies normally to an infused poison’s magical effects, but offers no protection against the poison, and poison resistance offers no protection against the magical effects of an infused poison. Poison immunity renders a creature immune to an infused poison’s magical effects.
A poison can be infused with a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures. As with a potion, you cannot create an infused poison without meeting its spell prerequisite. The base price of the infusion is equal to the level of the spell × the creator’s caster level × 25 gp. The cost of the poison to be infused is paid separately. If the spell has a material component cost, it is added to the poison’s base price and cost of creation.
Infused poisons function like spells cast on the imbiber. A poison’s creator makes all decisions regarding the spell’s effects when it is created—the creature consuming the infused poison has no control over its effects. Unlike with a potion, the imbiber is not considered the caster of the effect. If the spell has an effect related to the caster (as does
charm person), the subject treats the first sentient creature it encounters after consuming the poison as the poison’s creator.
A character who attempts to identify an infused poison with a Perception check (as if it were a potion) has a 5% chance of poisoning herself, unless she has the poison use ability. This process doesn’t consume the infused poison.
Abyssal ArsenicSource Black Markets pg. 12 Aura faint transmutation; CL 3rd Slot ; Price 420 gp; Weight —DescriptionFavored by demon cultists, this malign variant of arsenic causes a wide variety of painful deformations in the victim’s flesh. Type poison, ingested; Save Fortitude DC 13 Onset 10 minutes; Frequency 1/minute for 4 minutes Effect 1d2 Con damage; Cure 1 save Spell Effect disfiguring touchUM (Will DC 13)ConstructionRequirements Brew Potion, Infuse Poison, disfiguring touchUM; Cost 270 gp
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Burning HeartSource Black Markets pg. 13 Aura faint evocation; CL 1st Slot ; Price 150 gp; Weight —DescriptionBrewed from belladonna and popular among the backstabbing nobility of Taldor and Cheliax, burning heart causes victims to burst into flames at the most embarrassing times. Type poisoned, ingested; Save Fortitude DC 14 Onset 10 minutes; Frequency 1/minute for 6 minutes Effect 1d2 Str damage, target can attempt one save to cure a lycanthropy affliction contracted in the past hour; Cure 1 save Spell Effect touch of combustionARG (Reflex DC 11)ConstructionRequirements Brew Potion, Infuse Poison, touch of combustionARG; Cost 125 gp
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Dust of EoxSource Black Markets pg. 13 Aura faint abjuration; CL 5th Slot ; Price 1,150 gp; Weight —DescriptionThis black metallic powder infuses lich dust with magicdestroying energies, tearing down any protective spells its imbiber may have in place. It is especially favored by Red Mantis assassins when they must target wizards, arcanists, or nobles with abundant magical servants. Type poison, ingested; Save Fortitude DC 13 Onset 10 minutes; Frequency 1/minute for 6 minutes Effect 1d3 Str damage; Cure 2 consecutive saves Spell Effect dispel magicConstructionRequirements Brew Potion, Infuse Poison, dispel magic; Cost 775 gp
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Liquid InfluenceSource Black Markets pg. 13 Aura faint enchantment; CL 5th Slot ; Price 900 gp; Weight —DescriptionThis heady liquid brewed from the toxin indigo dreams imparts a compulsion to its victim, decided when the poison is first created. Type poison, ingested; Save Fortitude DC 13 Onset 10 minutes; Frequency 1/minute for 6 minutes Effect 1d3 Wis damage; Cure 2 consecutive saves Spell Effect suggestion (Will DC 14)ConstructionRequirements Brew Potion, Infuse Poison, suggestion; Cost 525 gp
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