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Description Source: Ultimate Combat
In the Pathfinder Roleplaying Game, low-level characters do most of their traveling on their own two feet. At higher levels, magical travel becomes a common occurrence, as does travel by horseback, atop animal companions, or via more exotic mounts. Every so often, travel may involve a vehicle of some sort—the wagons of a caravan, a windtossed galley, some fantastic form of aerial transport, or even a planes-hopping device. If you like your games with a dose of weird, such vehicles may be as strange as a crashed space vessel. Whatever the case, vehicles in the Pathfinder RPG are often treated as either mobile terrain or adventure sites in their own right.

Many of the iconic motifs that inspire roleplaying games touch on vehicular adventures, from the voyages of Jason and the Argonauts to pirate tales, from charioteers in blood-soaked arenas under a drone of cheers to those who would chase and tame dragons. History and fiction are full of interesting vehicles performing death-defying actions. The rules in this chapter allow you to run combats with vehicles in the Pathfinder RPG, rather than just treating them as objects or terrain.

The following rules attempt to strike a balance between verisimilitude and ease and speed of play during combat. In areas where those two balancing points are conflicted, ease of use should always prevail.
Click here for the full rules on Vehicles.

Hot-Air Balloon

Source Heroes of the Darklands pg. 20
Huge air vehicle
Squares 9 (15 ft. by 15 ft.; 0 feet high); Cost 5,000 gp


AC 8; Hardness 0
hp 80 (39)
Base Save +0


Maximum Speed 30 ft. (60 ft. ascent/descent only); Acceleration 10 ft.
CMB +1; CMD 11
Ramming Damage 1d8


This massive balloon is connected to a large basket for passengers. It ascends and descends through the use of a burner, but its only means of propulsion is through natural or magical wind. When deflated, the vehicle’s balloon can be placed within the passengers’ basket for transportation. A hot-air balloon can carry 1,000 pounds of cargo or four passengers.
Propulsion current (air; 8 squares of balloon, hp 60) and burner
Driving Check Acrobatics or Fly
Forward Facing the dome of the balloon or its basket
Driving Device burner
Driving Space any square in the passenger basket attached to the balloon
Crew 1
Decks 1