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Vehicles

Description Source: Ultimate Combat
In the Pathfinder Roleplaying Game, low-level characters do most of their traveling on their own two feet. At higher levels, magical travel becomes a common occurrence, as does travel by horseback, atop animal companions, or via more exotic mounts. Every so often, travel may involve a vehicle of some sort—the wagons of a caravan, a windtossed galley, some fantastic form of aerial transport, or even a planes-hopping device. If you like your games with a dose of weird, such vehicles may be as strange as a crashed space vessel. Whatever the case, vehicles in the Pathfinder RPG are often treated as either mobile terrain or adventure sites in their own right.

Many of the iconic motifs that inspire roleplaying games touch on vehicular adventures, from the voyages of Jason and the Argonauts to pirate tales, from charioteers in blood-soaked arenas under a drone of cheers to those who would chase and tame dragons. History and fiction are full of interesting vehicles performing death-defying actions. The rules in this chapter allow you to run combats with vehicles in the Pathfinder RPG, rather than just treating them as objects or terrain.

The following rules attempt to strike a balance between verisimilitude and ease and speed of play during combat. In areas where those two balancing points are conflicted, ease of use should always prevail.
Click here for the full rules on Vehicles.

Chariot, Medium

Source Ultimate Combat pg. 181
Large land vehicle
Squares 4 (10 ft. by 10 ft.; 5 feet high); Cost 100 gp

Defense

AC 9; Hardness 5
hp 60 (29)
Base Save +1

Offense

Maximum Speed twice the speed of the pulling creatures(s); Acceleration half the speed of the pulling creature(s)
CMB +1; CMD 11
Ramming Damage 1d8

Description

This two-wheeled vehicle is often used on the battlefield to break apart infantry formations or as a fast-moving fighting platform.
Propulsion muscle (pulled; 4 Medium creatures or 1 Large creautres)
Driving Check Handle Animal or Profession (driver) (in the case of creatures with animal intelligence pulling the vehicle), Diplomacy or Intimidate (in the case of intelligent creatures pulling the vehicle)
Forward Facing toward the creatures pulling the vehicle
Driving Device reins
Driving Space the two most forward squares of the chariot
Decks 1