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Drawbacks


Family Traits

Betrayal of Trust [Link]

Source Cohorts and Companions pg. 18
If you have the trait Tight Bonds, you swap it for this trait at the moment you decide to betray the relationship. (You need not wait until you have actually committed an act of betrayal.) You gain a +2 trait bonus on Bluff checks, increasing to +4 on checks specifically made to conceal or deny your infidelity.

It is possible to regain the Tight Bonds trait, for either the same or a different relationship, but it requires substantial in-character work. The GM decides when this trait reverts back to the original one.

Blood Resonance [Link]

Source Cohorts and Companions pg. 18
Select one racial, inherited template (such as half-dragon), or bloodline ability you can currently use at least three times each day. Once per day when you are within 60 feet of another character with this family trait who shares the race, template, or bloodline, you can use the selected ability without it counting against your normal daily limit.

Family Resemblance [Link]

Source Cohorts and Companions pg. 18
You have some of the common, recognizable features of your family. You gain a +4 trait bonus on Diplomacy checks made to improve the attitude of a creature that has a friendly or helpful attitude toward another member of your family, and a +2 bonus on Disguise checks to look like a specific member of your family. You also take a –2 penalty on Disguise checks to look like anyone who is not a member of your family.

Family Trade [Link]

Source Cohorts and Companions pg. 18
Choose one skill. All family members with this trait must choose the same skill and it is always a class skill for you. When you are within 60 feet of a family member with this trait, you gain a +2 trait bonus on checks with this skill.

Honor-Bound [Link]

Source Cohorts and Companions pg. 18
The family’s honor is tied to a shared goal binding you all together. With the aid of the GM, choose a task that your family is bound to accomplish. Once per day, when you are within 60 feet of another character with this trait, you can gain a +1 trait bonus on a single saving throw or skill check when progress toward the goal is directly at stake (at the GM’s discretion).

Rivalry [Link]

Source Cohorts and Companions pg. 18
If you see a family member with this trait within 60 feet of you fail a combat maneuver check or a skill check, you gain a +1 trait bonus on checks to perform the same combat maneuver or use the same skill for 1 round.

Tight Bonds [Link]

Source Cohorts and Companions pg. 18
Whether siblings, spouses, or dedicated members of the same clan, characters who take this trait are an inseparable pair committed to each other. Your partner or partners must also have this trait. You gain a +1 trait bonus on Will saves against charm and compulsion effects if a partner is within 60 feet, increasing to +3 against a command to compromise your relationship or harm a partner.