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Drawbacks


Cosmic Traits

The Bridge [Link]

Source Occult Mysteries pg. 37
Requirement(s) 12 Pharast—18 Gozran
The Bridge spans the rushing waters that separate the darkness of winter from the warmth of spring. You gain a +1 trait bonus on saving throws against spells and effects with the cold or darkness descriptors.

The Daughter [Link]

Source Occult Mysteries pg. 37
Requirement(s) 19 Gozran—13 Desnus
You are filled with the light-hearted joy of the Daughter, who dances her way into springtime. Every creature within 10 feet of you adds +2 moral bonuses to the DCs of checks to demoralize them.

The Follower [Link]

Source Occult Mysteries pg. 37
Requirement(s) 30 Neth—17 Kuthona
You are born under the sign of the dark figure that trails the Caravan—the specter of death itself. You receive a +2 bonus on saving throws against death effects. All allies within 10 feet of you take a –1 penalty on saving throws against death effects.

The Lantern Bearer [Link]

Source Occult Mysteries pg. 37
Requirement(s) 21 Abadius—16 Calistril
You are bathed in the light of the Lantern Bearer, who guides the Caravan through the darkest nights. You can cast light three times per day as a spell-like ability, treating your character level as your caster level.

The Mother [Link]

Source Occult Mysteries pg. 37
Requirement(s) 17 Rova—30 Lamashan
Granting warmth and comfort against the forbidding cold of the wilderness, the Mother is the heart of the Caravan. Allies within 10 feet of you gain a +1 morale bonus on saving throws to resist fear effects. This trait functions only while you are conscious.

The Newlyweds [Link]

Source Occult Mysteries pg. 37
Requirement(s) 17 Calistril—11 Pharast
Your sign is of two lovers, intertwined as one. You gain a +2 bonus on Diplomacy checks to influence those who might be romantically attracted to you, and Diplomacy becomes a class skill for you.

The Pack [Link]

Source Occult Mysteries pg. 37
Requirement(s) 11 Arodus—16 Rova
You are blessed by the beasts that trail the caravan, which represent protection in numbers. You gain a +2 trait bonus on Handle Animal checks to teach animals tricks, and Handle Animal becomes a class skill for you.

The Patriarch [Link]

Source Occult Mysteries pg. 37
Requirement(s) 21 Sarenith—20 Erastus
Like the father of the Cosmic Caravan, you have an innate sense of direction. Three times per day, you can use know direction as a spell-like ability, treating your character level as your caster level.

The Rider [Link]

Source Occult Mysteries pg. 37
Requirement(s) 14 Desnus—20 Sarenith
You are born under the auspice of the mounted caravan guard, whose very presence deters danger. Once per day, when you succeed at a Ride check, you can attempt an immediate Intimidate check against the nearest foe. If you fail this check, the DC of your next Intimidate check against that opponent does not increase (as it normally would).

The Star Gazer [Link]

Source Occult Mysteries pg. 37
Requirement(s) 31 Lamashan—20 Neth
With his head in the clouds, the Stargazer sees far-off events, but misses the pitfalls directly before him. When rolling initiative as part of a surprise round, you take a –2 penalty on initiative checks, but you gain a +2 luck bonus to AC during all surprise rounds.

The Stranger [Link]

Source Occult Mysteries pg. 37
Requirement(s) 21 Neth—29 Neth
Like the lone traveler that walks alongside the caravan for but a brief while, you have a way with strangers. You gain a +1 trait bonus on Diplomacy and Knowledge (local) checks to gather information. Additionally, either Diplomacy or Knowledge (local) becomes a class skill for you.

The Thrush [Link]

Source Occult Mysteries pg. 37
Requirement(s) 18 Kuthona—20 Abadius
Like the curious songbirds that welcome weary travelers, your voice rings with sweet clarity. You gain a +1 bonus on Perform (sing) checks, and Perform (sing) becomes a class skill for you.

The Wagon [Link]

Source Occult Mysteries pg. 37
Requirement(s) 21 Erastus—10 Arodus
Like the vehicle that conveys travelers across the heavens, you are blessed with extraordinary movement capabilities. Once per day as a swift action, you can increase your move speed by 10 feet for 1 round.