At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
At 2nd level, a ranger must select one of the two core combat styles or one of the following new combat styles: crossbow, mounted combat, natural weapon, two-handed weapon, or weapon and shield style. The ranger can choose feats from his selected combat style even if he does not have the normal prerequisites.
ArcherySource PRPG Core Rulebook pg. 65 If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Crossbow Mastery, Improved Precise Shot, and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
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CrossbowSource Advanced Player's Guide pg. 124 If the ranger selects crossbow, he can choose from the following list whenever he gains a combat style feat: Deadly Aim, Focused Shot, Precise Shot, and Rapid Reload. At 6th level, he adds Crossbow Mastery and Improved Precise Shot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
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DeceptiveSource Ultimate Intrigue pg. 40 If the ranger selects deceptive, he can choose from the following list whenever he gains a combat style feat: Disengaging Feint, Improved Feint, Ranged Feint, and Two-Weapon Feint. At 6th level, he adds Greater Feint and Misdirection Tactics to the list. At 10th level, he adds Disengaging Shot and Passing Trick to the list.
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ElementalSource Disciple's Doctrine pg. 5 If the ranger selects elemental, he can choose from the following list whenever he gains a combat style feat: Aquadynamic Focus, Scorching Weapons, Stony Step, and Wind Stance. At 6th level, he adds Inner Flame and Lightning Stance to the list. At 10th level, he adds Blazing Aura and Whirlwind Attack to the list.
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Faithful (Achaekek)Source Inner Sea Combat pg. 11 If the ranger selects faithful (achaekek), he can choose from the following list whenever he gains a combat style feat: Double Slice, Exotic Weapon Proficiency (sawtooth sabre), Two-Weapon Feint, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Feint and Two-Weapon Defense to the list. At 10th level, he adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.
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Faithful (Besmara)Source Inner Sea Combat pg. 11 If the ranger selects faithful (besmara), he can choose from the following list whenever he gains a combat style feat: Agile Maneuvers, Improved Dirty Trick, Improved Feint, and Weapon Finesse. At 6th level, he adds Greater Feint and Quick Dirty Trick to the list. At 10th level, he adds Critical Focus and Disengaging Flourish to the list.
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Faithful (Calistria)Source Inner Sea Combat pg. 11 If the ranger selects faithful (calistria), he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Exotic Weapon Proficiency (Whip), Weapon Finesse, and Whip Mastery. At 6th level, he adds Improved Trip and Improved Whip Mastery to the list. At 10th level, he adds Greater Trip and Greater Whip Mastery to the list.
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Faithful (Cayden Cailean)Source Inner Sea Combat pg. 11 If the ranger selects faithful (cayden cailean), he can choose from the following list whenever he gains a combat style feat: Catch Off-Guard, Combat Expertise, Combat Reflexes, and Weapon Finesse. At 6th level, he adds Improved Disarm and Lunge to the list. At 10th level, he adds Disarming Strike and Improved Critical (rapier) to the list.
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Faithful (Desna)Source Inner Sea Combat pg. 11 If the ranger selects faithful (desna), he can choose from the following list whenever he gains a combat style feat: Quick Draw, Point-Blank Shot, Rapid Shot, and Weapon Finesse. At 6th level, he adds Distance Thrower and Opening Volley to the list. At 10th level, he adds Close-Quarters Thrower and Shot on the Run to the list.
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Faithful (Erastil)Source Inner Sea Combat pg. 11 If the ranger selects faithful (erastil), he can choose from the following list whenever he gains a combat style feat: Deadly Aim, Far Shot, Point-Blank Shot, and Precise Shot. At 6th level, he adds Clustered Shots and Snap Shot to the list. At 10th level, he adds Improved Snap Shot and Pinpoint Targeting to the list.
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Faithful (Gorum)Source Inner Sea Combat pg. 11 If the ranger selects faithful (gorum), he can choose from the following list whenever he gains a combat style feat: Cleave, Improved Bull Rush, Power Attack, and Shield of Swings. At 6th level, he adds Cleaving Finish and Vital Strike to the list. At 10th level, he adds Death or Glory and Improved Vital Strike to the list.
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Faithful (Gozreh)Source Inner Sea Combat pg. 11 If the ranger selects faithful (gozreh), he can choose from the following list whenever he gains a combat style feat: Deadly Aim, Distance Thrower, Point-Blank Shot, and Two-Handed Thrower. At 6th level, he adds Lunge and Precise Shot to the list. At 10th level, he adds Impaling Critical (trident) and Strike Back to the list.
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Faithful (Iomedae)Source Inner Sea Combat pg. 11 If the ranger selects faithful (iomedae), he can choose from the following list whenever he gains a combat style feat: Bodyguard, Improved Shield Bash, Step Up, and Two-Weapon Fighting. At 6th level, he adds In Harm's Way and Shield Slam to the list. At 10th level, he adds Bashing Finish and Shield Master to the list.
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Faithful (Irori)Source Inner Sea Combat pg. 11 If the ranger selects faithful (irori), he can choose from the following list whenever he gains a combat style feat: Improved Grapple, Improved Unarmed Strike, Monastic Legacy, and Two-Weapon Fighting. At 6th level, he adds Improved Trip and Spring Attack to the list. At 10th level, he adds Ki Throw and Stunning Fist to the list.
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Faithful (Kurgess)Source Inner Sea Combat pg. 11 If the ranger selects faithful (kurgess), he can choose from the following list whenever he gains a combat style feat: Charging Hurler, Deadly Aim, Improved Grapple, and Opening Volley. At 6th level, he adds Improved Charging Hurler and Greater Grapple to the list. At 10th level, he adds Pinning Knockout and Shot on the Run to the list.
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Faithful (Lamashtu)Source Inner Sea Combat pg. 11 If the ranger selects faithful (lamashtu), he can choose from the following list whenever he gains a combat style feat: Cleave, Furious Focus, Power Attack, and Pushing Assault. At 6th level, he adds Bloody Assault and Vital Strike to the list. At 10th level, he adds Dreadful Carnage and Improved Vital Strike to the list.
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Faithful (Norgorber)Source Inner Sea Combat pg. 11 If the ranger selects faithful (norgorber), he can choose from the following list whenever he gains a combat style feat: Blind-Fight, Quick Draw, Wave Strike, and Weapon Finesse. At 6th level, he adds Improved Critical (short sword) and Improved Feint to the list. At 10th level, he adds Deadly Finish and Greater Blind-Fight to the list.
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Faithful (Sarenrae)Source Inner Sea Combat pg. 11 If the ranger selects faithful (sarenrae), he can choose from the following list whenever he gains a combat style feat: Improved Initiative, Mobility, Nimble Moves, and Sidestep. At 6th level, he adds Whirlwind Attack and Wind Stance to the list. At 10th level, he adds Lightning Stance and Spring Attack to the list.
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Faithful (Torag)Source Inner Sea Combat pg. 11 If the ranger selects faithful (torag), he can choose from the following list whenever he gains a combat style feat: Bludgeoner, Improved Sunder, Power Attack, and Shield Focus. At 6th level, he adds Felling Smash and Greater Sunder to the list. At 10th level, he adds Greater Shield Focus and Sundering Strike to the list.
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Faithful (Zon-Kuthon)Source Inner Sea Combat pg. 11 If the ranger selects faithful (zon-kuthon), he can choose from the following list whenever he gains a combat style feat: Agile Maneuvers, Disruptive, Exotic Weapon Proficiency (spiked chain), and Weapon Finesse. At 6th level, he adds Bloody Assault and Improved Trip to the list. At 10th level, he adds Bleeding Critical and Pin Down to the list.
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MenacingSource Ultimate Intrigue pg. 40 If the ranger selects menacing, he can choose from the following list whenever he gains a combat style feat: Dazzling Display, Enforcer, Gory Finish, and Intimidating Prowess. At 6th level, he adds Martial Dominance and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the list.
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Mounted CombatSource Advanced Player's Guide pg. 124 If the ranger selects mounted combat, he can choose from the following list whenever he gains a combat style feat: Mounted Combat, Mounted Archery, Ride-By Attack, and Trick Riding. At 6th level, he adds Mounted Shield and Spirited Charge to the list. At 10th level, he adds Mounted Skirmisher and Unseat to the list.
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Natural WeaponSource Advanced Player's Guide pg. 124 If the ranger selects natural weapon, he can choose from the following list whenever he gains a combat style feat: Aspect of the Beast, Improved Natural Attack, Rending Claws, and Weapon Focus. At 6th level, he adds Eldritch Claws and Vital Strike to the list. At 10th level, he adds Multiattack and Improved Vital Strike to the list.
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Thrown WeaponSource Advanced Class Guide pg. 118 If the ranger selects thrown weapon, he can choose from the following list whenever he gains a combat style feat: Distance Thrower, Precise Shot, Quick Draw, and Two-Weapon Fighting. At 6th level, he adds Close-Quarters Thrower and False Opening to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
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Two-Handed WeaponSource Advanced Player's Guide pg. 124 If the ranger selects two-handed weapon, he can choose from the following list whenever he gains a combat style feat: Cleave, Power Attack, Pushing Assault, and Shield of Swings. At 6th level, he adds Furious Focus and Great Cleave to the list. At 10th level, he adds Dreadful Carnage and Improved Sunder to the list.
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Two-Weapon CombatSource PRPG Core Rulebook pg. 65 If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list. At 10th level, he adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.
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UnderhandedSource Ultimate Intrigue pg. 40 If the ranger selects Underhanded, he can choose from the following list whenever he gains a combat style feat, and if he chooses Combat Expertise, he counts as having 13 Intelligence for the purpose of selecting that feat and others that have Combat Expertise as a prerequisite: Combat Expertise, Dodge, Improved Dirty Trick, and Improved Steal. At 6th level, he adds Greater Dirty Trick and Greater Steal to the list. At 10th level, he adds Quick Dirty Trick and Quick Steal to the list.
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UnderwaterSource Aquatic Adventures pg. 55 If the ranger selects Underwater, he can choose from the following list whenever he gains a combat style feat (Dolphin Dart, Dolphin Circle, Shark Tear, and Shark Leap still require the corresponding style feat, but the ranger ignores all other prerequisites): Aquadynamic Focus, Aquadynamic Shot, Dolphin Style, and Shark Style. At 6th level, he adds Dolphin Dart and Shark Tear to the list. At 10th level, he adds Dolphin Circle and Shark Leap to the list.
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Weapon and ShieldSource Advanced Player's Guide pg. 124 If the ranger selects weapon and shield, he can choose from the following list whenever he gains a combat style feat: Improved Shield Bash, Shield Focus, Shield Slam, and Two-Weapon Fighting. At 6th level, he adds Saving Shield and Shield Master to the list. At 10th level, he adds Bashing Finish and Greater Shield Focus to the list.
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