|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Armor
|
Artifacts
|
Cybertech
|
Pharmaceuticals
|
Miscellaneous
|
Weapons
Simple
|
Martial
|
Exotic
|
Firearms
|
Heavy Weapons
Light Weapons
Name
Cost
Dmg (S)
Dmg (M)
Critical
Range
Capacity
Usage
Weight
Type
Special
Monowhip
70,000 gp
1d10
2d6
18-20/x3
—
10
1 charge/round
1 lb.
S
Performance, reach, touch
One-Handed Weapons
Name
Cost
Dmg (S)
Dmg (M)
Critical
Range
Capacity
Usage
Weight
Type
Special
Null blade
58,835 gp
1d8
1d10
19-20/x2
—
10
1 charge/round
4 lbs.
S
—
Plasma blade
12,000 gp
1d8
1d10
19-20/x3
—
10
1 charge/minute
3 lbs.
E and F
Touch
Two-Handed Weapons
Name
Cost
Dmg (S)
Dmg (M)
Critical
Range
Capacity
Usage
Weight
Type
Special
Chainsaw
2,700 gp
1d12
3d6
18-20/x2
—
10
1 charge/hour
10 lbs.
S
Deadly, distracting